44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
/* -*-c++-*-
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* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef COMPUTE_BIND_MATRIX_VISITOR_H
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#define COMPUTE_BIND_MATRIX_VISITOR_H 1
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#include <osg/NodeVisitor>
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#include <osgAnimation/Bone>
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namespace osgAnimation
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{
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class ComputeBindMatrixVisitor : public osg::NodeVisitor
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{
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public:
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ComputeBindMatrixVisitor(): osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
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void apply(osg::Node& node) { return; }
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void apply(osg::Transform& node)
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{
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osgAnimation::Bone* bone = dynamic_cast<osgAnimation::Bone*>(&node);
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if (!bone)
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return;
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if (bone->needToComputeBindMatrix())
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bone->computeBindMatrix();
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traverse(node);
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}
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};
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}
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#endif
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