09bdb10af5
to better support removal of seperate osg::Geometry instances where they share the same state and bindings.
148 lines
4.9 KiB
Plaintext
148 lines
4.9 KiB
Plaintext
//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
|
|
//Distributed under the terms of the GNU Library General Public License (LGPL)
|
|
//as published by the Free Software Foundation.
|
|
|
|
#ifndef OSG_ARRAY
|
|
#define OSG_ARRAY 1
|
|
|
|
#include <osg/Object>
|
|
#include <osg/GL>
|
|
#include <osg/Vec2>
|
|
#include <osg/Vec3>
|
|
#include <osg/Vec4>
|
|
#include <osg/UByte4>
|
|
|
|
#include <vector>
|
|
|
|
namespace osg {
|
|
|
|
class ArrayVisitor;
|
|
|
|
class SG_EXPORT Array : public Object
|
|
{
|
|
|
|
public:
|
|
|
|
enum Type
|
|
{
|
|
ArrayType = 0,
|
|
ByteArrayType = 1,
|
|
ShortArrayType = 2,
|
|
IntArrayType = 3,
|
|
UByteArrayType = 4,
|
|
UShortArrayType = 5,
|
|
UIntArrayType = 6,
|
|
UByte4ArrayType = 7,
|
|
FloatArrayType = 8,
|
|
Vec2ArrayType = 9,
|
|
Vec3ArrayType = 10,
|
|
Vec4ArrayType = 11
|
|
};
|
|
|
|
Array(Type arrayType=ArrayType,GLint dataSize=0,GLenum dataType=0):
|
|
_arrayType(arrayType),
|
|
_dataSize(dataSize),
|
|
_dataType(dataType) {}
|
|
|
|
Array(const Array& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
|
|
Object(array,copyop),
|
|
_arrayType(array._arrayType),
|
|
_dataSize(array._dataSize),
|
|
_dataType(array._dataType) {}
|
|
|
|
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const Array*>(obj)!=NULL; }
|
|
virtual const char* libraryName() const { return "osg"; }
|
|
virtual const char* className() const;
|
|
|
|
virtual void accept(ArrayVisitor&) {}
|
|
|
|
|
|
Type getType() const { return _arrayType; }
|
|
GLint getDataSize() const { return _dataSize; }
|
|
GLenum getDataType() const { return _dataType; }
|
|
virtual const GLvoid* getDataPointer() const = 0;
|
|
virtual unsigned int getNumElements() const = 0;
|
|
|
|
protected:
|
|
|
|
virtual ~Array() {}
|
|
|
|
Type _arrayType;
|
|
GLint _dataSize;
|
|
GLenum _dataType;
|
|
};
|
|
|
|
|
|
|
|
template<typename T, Array::Type ARRAYTYPE, int DataSize, int DataType>
|
|
class TemplateArray : public Array, public std::vector<T>
|
|
{
|
|
public:
|
|
|
|
TemplateArray() : Array(ARRAYTYPE,DataSize,DataType) {}
|
|
|
|
TemplateArray(const TemplateArray& ta,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
|
|
Array(ta,copyop),
|
|
std::vector<T>(ta) {}
|
|
|
|
TemplateArray(unsigned int no) :
|
|
Array(ARRAYTYPE,DataSize,DataType),
|
|
std::vector<T>(no) {}
|
|
|
|
TemplateArray(unsigned int no,T* ptr) :
|
|
Array(ARRAYTYPE,DataSize,DataType),
|
|
std::vector<T>(ptr,ptr+no) {}
|
|
|
|
template <class InputIterator>
|
|
TemplateArray(InputIterator first,InputIterator last) :
|
|
Array(ARRAYTYPE,DataSize,DataType),
|
|
std::vector<T>(first,last) {}
|
|
|
|
virtual Object* cloneType() const { return osgNew TemplateArray(); }
|
|
virtual Object* clone(const CopyOp& copyop) const { return osgNew TemplateArray(*this,copyop); }
|
|
virtual void accept(ArrayVisitor& av) { av.apply(*this); }
|
|
|
|
virtual const GLvoid* getDataPointer() const { if (!empty()) return &front(); else return 0; }
|
|
virtual unsigned int getNumElements() const { return size(); }
|
|
|
|
protected:
|
|
|
|
virtual ~TemplateArray() {}
|
|
};
|
|
|
|
typedef TemplateArray<GLbyte,Array::ByteArrayType,1,GL_BYTE> ByteArray;
|
|
typedef TemplateArray<GLshort,Array::ShortArrayType,1,GL_SHORT> ShortArray;
|
|
typedef TemplateArray<GLint,Array::IntArrayType,1,GL_INT> IntArray;
|
|
typedef TemplateArray<GLubyte,Array::UByteArrayType,1,GL_UNSIGNED_BYTE> UByteArray;
|
|
typedef TemplateArray<GLushort,Array::UShortArrayType,1,GL_UNSIGNED_SHORT> UShortArray;
|
|
typedef TemplateArray<GLuint,Array::UIntArrayType,1,GL_UNSIGNED_INT> UIntArray;
|
|
typedef TemplateArray<UByte4,Array::UByte4ArrayType,4,GL_UNSIGNED_BYTE> UByte4Array;
|
|
typedef TemplateArray<float,Array::FloatArrayType,1,GL_FLOAT> FloatArray;
|
|
typedef TemplateArray<Vec2,Array::Vec2ArrayType,2,GL_FLOAT> Vec2Array;
|
|
typedef TemplateArray<Vec3,Array::Vec3ArrayType,3,GL_FLOAT> Vec3Array;
|
|
typedef TemplateArray<Vec4,Array::Vec4ArrayType,4,GL_FLOAT> Vec4Array;
|
|
|
|
class ArrayVisitor
|
|
{
|
|
public:
|
|
ArrayVisitor() {}
|
|
|
|
virtual void apply(Array&) {}
|
|
virtual void apply(ByteArray&) {}
|
|
virtual void apply(ShortArray&) {}
|
|
virtual void apply(IntArray&) {}
|
|
virtual void apply(UByteArray&) {}
|
|
virtual void apply(UShortArray&) {}
|
|
virtual void apply(UIntArray&) {}
|
|
virtual void apply(UByte4Array&) {}
|
|
virtual void apply(FloatArray&) {}
|
|
virtual void apply(Vec2Array&) {}
|
|
virtual void apply(Vec3Array&) {}
|
|
virtual void apply(Vec4Array&) {}
|
|
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|