b9a529148a
My changes: ------------------- - I changed the cmake files and added a toolchain for building OSG in Android. The toolchain is based on the one used at OpenCV. For building OSG for android you just need to do: mkdir build_android_static_gles2 && cd build_android_static_gles2 cmake .. -DANDROID_NDK=<path-to-the-android-ndk> -DCMAKE_TOOLCHAIN_FILE=../PlatformSpecifics/Android/android.toolchain.cmake -DOPENGL_PROFILE="GLES2" -DDYNAMIC_OPENTHREADS=OFF -DDYNAMIC_OPENSCENEGRAPH=OFF -DANDROID_NATIVE_API_LEVEL=15 # optional -DANDROID_ABI=armeabim #optional -DCMAKE_INSTALL_PREFIX=<path-to-the-install-path> #optional make -j 8 make install The OPENGL_PROFILE works as expected, changing it to "GLES1" it builds and links OSG using GLES1. The DYNAMIC_OPENTHREADS/DYNAMIC_OPENSCENEGRAPH parameters also allows to build the dynamic libraries - I also added some build fixes for android related to the texture formats and added some missing USE_OSG_SERIALIZER_WRAPPER in the osg serializer library to support loading osgb files in static." git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14514 16af8721-9629-0410-8352-f15c8da7e697 |
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Android.mk.master.in | ||
Android.mk.modules.in | ||
Android.mk.serializers.in | ||
Android.mk.src.in | ||
android.toolchain.cmake | ||
AndroidManifest.xml.master.in | ||
Application.mk.master.in |