e5a365afee
to the view to be done during syncronous updateTraversal(). This feature can be used for doing things like merging subgraphs that have been loaded in a background thread.
436 lines
12 KiB
C++
436 lines
12 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/OperationThread>
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#include <osg/GraphicsContext>
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#include <osg/Notify>
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using namespace osg;
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using namespace OpenThreads;
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struct BlockOperation : public Operation, public Block
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{
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BlockOperation():
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Operation("Block",false)
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{
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reset();
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}
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virtual void release()
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{
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Block::release();
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}
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virtual void operator () (Object*)
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{
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glFlush();
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Block::release();
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}
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};
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/////////////////////////////////////////////////////////////////////////////
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//
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// OperationsQueue
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//
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OperationQueue::OperationQueue():
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osg::Referenced(true)
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{
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_currentOperationIterator = _operations.begin();
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_operationsBlock = new RefBlock;
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}
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OperationQueue::~OperationQueue()
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{
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}
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ref_ptr<Operation> OperationQueue::getNextOperation(bool blockIfEmpty)
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{
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if (blockIfEmpty && _operations.empty())
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{
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_operationsBlock->block();
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}
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
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if (_operations.empty()) return osg::ref_ptr<Operation>();
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if (_currentOperationIterator == _operations.end())
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{
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// iterator at end of operations so reset to begining.
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_currentOperationIterator = _operations.begin();
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}
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ref_ptr<Operation> currentOperation = *_currentOperationIterator;
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if (!currentOperation->getKeep())
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{
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// osg::notify(osg::INFO)<<"removing "<<currentOperation->getName()<<std::endl;
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// remove it from the operations queue
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_currentOperationIterator = _operations.erase(_currentOperationIterator);
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// osg::notify(osg::INFO)<<"size "<<_operations.size()<<std::endl;
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if (_operations.empty())
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{
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// osg::notify(osg::INFO)<<"setting block "<<_operations.size()<<std::endl;
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_operationsBlock->set(false);
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}
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}
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else
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{
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// osg::notify(osg::INFO)<<"increment "<<_currentOperation->getName()<<std::endl;
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// move on to the next operation in the list.
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++_currentOperationIterator;
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}
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return currentOperation;
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}
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void OperationQueue::add(Operation* operation)
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{
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osg::notify(osg::INFO)<<"Doing add"<<std::endl;
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// aquire the lock on the operations queue to prevent anyone else for modifying it at the same time
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
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// add the operation to the end of the list
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_operations.push_back(operation);
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_operationsBlock->set(true);
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}
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void OperationQueue::remove(Operation* operation)
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{
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osg::notify(osg::INFO)<<"Doing remove operation"<<std::endl;
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// aquire the lock on the operations queue to prevent anyone else for modifying it at the same time
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
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for(Operations::iterator itr = _operations.begin();
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itr!=_operations.end();)
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{
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if ((*itr)==operation)
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{
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bool needToResetCurrentIterator = (_currentOperationIterator == itr);
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itr = _operations.erase(itr);
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if (needToResetCurrentIterator) _currentOperationIterator = itr;
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}
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else ++itr;
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}
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}
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void OperationQueue::remove(const std::string& name)
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{
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osg::notify(osg::INFO)<<"Doing remove named operation"<<std::endl;
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// aquire the lock on the operations queue to prevent anyone else for modifying it at the same time
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
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// find the remove all operations with specificed name
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for(Operations::iterator itr = _operations.begin();
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itr!=_operations.end();)
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{
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if ((*itr)->getName()==name)
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{
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bool needToResetCurrentIterator = (_currentOperationIterator == itr);
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itr = _operations.erase(itr);
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if (needToResetCurrentIterator) _currentOperationIterator = itr;
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}
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else ++itr;
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}
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if (_operations.empty())
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{
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_operationsBlock->set(false);
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}
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}
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void OperationQueue::removeAllOperations()
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{
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osg::notify(osg::INFO)<<"Doing remove all operations"<<std::endl;
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
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_operations.clear();
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// reset current operator.
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_currentOperationIterator = _operations.begin();
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if (_operations.empty())
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{
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_operationsBlock->set(false);
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}
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}
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void OperationQueue::runOperations(Object* callingObject)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
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// reset current operation iterator to begining if at end.
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if (_currentOperationIterator==_operations.end()) _currentOperationIterator = _operations.begin();
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for(;
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_currentOperationIterator != _operations.end();
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)
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{
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ref_ptr<Operation> operation = *_currentOperationIterator;
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if (!operation->getKeep())
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{
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_currentOperationIterator = _operations.erase(_currentOperationIterator);
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}
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else
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{
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++_currentOperationIterator;
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}
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// osg::notify(osg::INFO)<<"Doing op "<<_currentOperation->getName()<<" "<<this<<std::endl;
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// call the graphics operation.
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(*operation)(callingObject);
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}
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if (_operations.empty())
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{
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_operationsBlock->set(false);
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}
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}
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void OperationQueue::releaseOperationsBlock()
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{
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_operationsBlock->release();
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}
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void OperationQueue::releaseAllOperations()
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
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for(Operations::iterator itr = _operations.begin();
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itr!=_operations.end();
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++itr)
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{
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(*itr)->release();
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}
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}
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void OperationQueue::addOperationThread(OperationThread* thread)
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{
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_operationThreads.insert(thread);
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}
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void OperationQueue::removeOperationThread(OperationThread* thread)
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{
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_operationThreads.erase(thread);
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// OperationThread
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//
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OperationThread::OperationThread():
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osg::Referenced(true),
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_parent(0),
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_done(false)
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{
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setOperationQueue(new OperationQueue);
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}
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OperationThread::~OperationThread()
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{
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//osg::notify(osg::NOTICE)<<"Destructing graphics thread "<<this<<std::endl;
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cancel();
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//osg::notify(osg::NOTICE)<<"Done Destructing graphics thread "<<this<<std::endl;
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}
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void OperationThread::setOperationQueue(OperationQueue* opq)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_threadMutex);
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if (_operationQueue == opq) return;
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if (_operationQueue.valid()) _operationQueue->removeOperationThread(this);
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_operationQueue = opq;
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if (_operationQueue.valid()) _operationQueue->addOperationThread(this);
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}
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void OperationThread::setDone(bool done)
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{
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if (_done==done) return;
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_done = true;
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if (done)
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{
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osg::notify(osg::INFO)<<"set done "<<this<<std::endl;
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_threadMutex);
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if (_currentOperation.valid())
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{
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osg::notify(osg::INFO)<<"releasing "<<_currentOperation.get()<<std::endl;
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_currentOperation->release();
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}
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}
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if (_operationQueue.valid()) _operationQueue->releaseOperationsBlock();
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}
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}
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int OperationThread::cancel()
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{
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osg::notify(osg::INFO)<<"Cancelling OperationThread "<<this<<" isRunning()="<<isRunning()<<std::endl;
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int result = 0;
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if( isRunning() )
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{
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_done = true;
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osg::notify(osg::INFO)<<" Doing cancel "<<this<<std::endl;
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_threadMutex);
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if (_operationQueue.valid())
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{
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_operationQueue->releaseOperationsBlock();
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//_operationQueue->releaseAllOperations();
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}
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if (_currentOperation.valid()) _currentOperation->release();
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}
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// then wait for the the thread to stop running.
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while(isRunning())
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{
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#if 1
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_threadMutex);
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if (_operationQueue.valid())
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{
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_operationQueue->releaseOperationsBlock();
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// _operationQueue->releaseAllOperations();
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}
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if (_currentOperation.valid()) _currentOperation->release();
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}
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#endif
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// commenting out debug info as it was cashing crash on exit, presumable
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// due to osg::notify or std::cout destructing earlier than this destructor.
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osg::notify(osg::INFO)<<" Waiting for OperationThread to cancel "<<this<<std::endl;
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OpenThreads::Thread::YieldCurrentThread();
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}
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}
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osg::notify(osg::INFO)<<" OperationThread::cancel() thread cancelled "<<this<<" isRunning()="<<isRunning()<<std::endl;
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return result;
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}
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void OperationThread::add(Operation* operation)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_threadMutex);
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if (!_operationQueue) _operationQueue = new OperationQueue;
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_operationQueue->add(operation);
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}
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void OperationThread::remove(Operation* operation)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_threadMutex);
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if (_operationQueue.valid()) _operationQueue->remove(operation);
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}
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void OperationThread::remove(const std::string& name)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_threadMutex);
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if (_operationQueue.valid()) _operationQueue->remove(name);
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}
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void OperationThread::removeAllOperations()
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_threadMutex);
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if (_operationQueue.valid()) _operationQueue->removeAllOperations();
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}
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void OperationThread::run()
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{
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osg::notify(osg::INFO)<<"Doing run "<<this<<" isRunning()="<<isRunning()<<std::endl;
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bool firstTime = true;
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do
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{
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// osg::notify(osg::NOTICE)<<"In thread loop "<<this<<std::endl;
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ref_ptr<Operation> operation;
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ref_ptr<OperationQueue> operationQueue;
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_threadMutex);
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operationQueue = _operationQueue;
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}
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operation = operationQueue->getNextOperation(true);
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if (_done) break;
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if (operation.valid())
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{
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_threadMutex);
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_currentOperation = operation;
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}
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// osg::notify(osg::INFO)<<"Doing op "<<_currentOperation->getName()<<" "<<this<<std::endl;
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// call the graphics operation.
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(*operation)(_parent.get());
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_threadMutex);
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_currentOperation = 0;
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}
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}
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if (firstTime)
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{
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// do a yield to get round a peculiar thread hang when testCancel() is called
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// in certain cirumstances - of which there is no particular pattern.
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YieldCurrentThread();
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firstTime = false;
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}
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// osg::notify(osg::NOTICE)<<"operations.size()="<<_operations.size()<<" done="<<_done<<" testCancel()"<<testCancel()<<std::endl;
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} while (!testCancel() && !_done);
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osg::notify(osg::INFO)<<"exit loop "<<this<<" isRunning()="<<isRunning()<<std::endl;
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}
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