OpenSceneGraph/include/osgTerrain
Robert Osfield b92ebca928 From Maria Ten, "The constructor method of the EllipsoidLocator of osgTerrain assumes
that the terrain is always the Earth planet. I changed the constructor
method to accept the Equator radius and the Polar radius like
parameters. By default, it assumes the Earth radius for the
EllipsoidLocator. I added a setEllipsoidModel method, too.

Now, we are developing some libraries for a GIS applicacion, and our
libraries can visualize terrains of planets like Mars. I think that is
a interesting change."
2007-06-01 21:33:29 +00:00
..
Export Updated copyright years. 2006-07-18 15:21:48 +00:00
GeometryTechnique Added a MatrixTransform set up to provide a local origin for better precision. 2007-04-29 20:10:43 +00:00
Layer Added ValidDataOperator base class and NoDataValue and ValidRange subclasses, and 2007-05-11 18:25:06 +00:00
Locator From Maria Ten, "The constructor method of the EllipsoidLocator of osgTerrain assumes 2007-06-01 21:33:29 +00:00
TerrainNode Added TerrainNode::init() and s/getTreatBoundariesToValidDataAsDefaultValue flag. 2007-05-13 09:54:51 +00:00
TerrainTechnique Added TerrainNode::init() and s/getTreatBoundariesToValidDataAsDefaultValue flag. 2007-05-13 09:54:51 +00:00
ValidDataOperator From Mike Wittman, "Just found another issue building the C# wrappers: the osgTerrain ValidDataOperator file uses osg::Vec2, osg::Vec3, and osg::Vec4, but does not include their headers. The file with the relevant includes is attached. 2007-06-01 19:10:59 +00:00
Version Updated copyright years. 2006-07-18 15:21:48 +00:00