OpenSceneGraph/src/osg/Depth.cpp
2012-03-21 17:36:20 +00:00

40 lines
1.1 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/Depth>
using namespace osg;
Depth::Depth(Function func,double zNear, double zFar,bool writeMask):
_func(func),
_zNear(zNear),
_zFar(zFar),
_depthWriteMask(writeMask)
{
}
Depth::~Depth()
{
}
void Depth::apply(State&) const
{
glDepthFunc((GLenum)_func);
glDepthMask((GLboolean)_depthWriteMask);
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
glDepthRangef(_zNear,_zFar);
#else
glDepthRange(_zNear,_zFar);
#endif
}