40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/Depth>
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using namespace osg;
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Depth::Depth(Function func,double zNear, double zFar,bool writeMask):
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_func(func),
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_zNear(zNear),
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_zFar(zFar),
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_depthWriteMask(writeMask)
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{
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}
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Depth::~Depth()
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{
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}
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void Depth::apply(State&) const
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{
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glDepthFunc((GLenum)_func);
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glDepthMask((GLboolean)_depthWriteMask);
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#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
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glDepthRangef(_zNear,_zFar);
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#else
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glDepthRange(_zNear,_zFar);
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#endif
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}
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