OpenSceneGraph/include/osg/Geometry
Robert Osfield a6069c3226 Introduced Drawable::CreateVertexArrayStateCallback to enable customization of how VertexArrayState objects.
Added public accessors to the Drawable::VertexArrayStateList.
2017-11-29 14:22:31 +00:00

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_GEOMETRY
#define OSG_GEOMETRY 1
#include <osg/Drawable>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Array>
#include <osg/PrimitiveSet>
// leave defined for OpenSceneGraph-3.2 release, post 3.2 associated methods will be only be available in deprecated_osg::Geometry
#define OSG_DEPRECATED_GEOMETRY_BINDING 1
namespace osg {
class OSG_EXPORT Geometry : public Drawable
{
public:
Geometry();
/** Copy constructor using CopyOp to manage deep vs shallow copy. */
Geometry(const Geometry& geometry,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_Node(osg, Geometry);
virtual Geometry* asGeometry() { return this; }
virtual const Geometry* asGeometry() const { return this; }
bool empty() const;
typedef std::vector< osg::ref_ptr<osg::Array> > ArrayList;
void setVertexArray(Array* array);
Array* getVertexArray() { return _vertexArray.get(); }
const Array* getVertexArray() const { return _vertexArray.get(); }
void setNormalArray(Array* array) { setNormalArray(array, osg::Array::BIND_UNDEFINED); }
void setNormalArray(Array* array, osg::Array::Binding binding);
Array* getNormalArray() { return _normalArray.get(); }
const Array* getNormalArray() const { return _normalArray.get(); }
void setColorArray(Array* array) { setColorArray(array, osg::Array::BIND_UNDEFINED); }
void setColorArray(Array* array, osg::Array::Binding binding);
Array* getColorArray() { return _colorArray.get(); }
const Array* getColorArray() const { return _colorArray.get(); }
void setSecondaryColorArray(Array* array) { setSecondaryColorArray(array, osg::Array::BIND_UNDEFINED); }
void setSecondaryColorArray(Array* array, osg::Array::Binding binding);
Array* getSecondaryColorArray() { return _secondaryColorArray.get(); }
const Array* getSecondaryColorArray() const { return _secondaryColorArray.get(); }
void setFogCoordArray(Array* array) { setFogCoordArray(array, osg::Array::BIND_UNDEFINED); }
void setFogCoordArray(Array* array, osg::Array::Binding binding);
Array* getFogCoordArray() { return _fogCoordArray.get(); }
const Array* getFogCoordArray() const { return _fogCoordArray.get(); }
void setTexCoordArray(unsigned int unit, Array* array) { setTexCoordArray(unit, array, osg::Array::BIND_UNDEFINED); }
void setTexCoordArray(unsigned int unit, Array* array, osg::Array::Binding binding);
Array* getTexCoordArray(unsigned int unit);
const Array* getTexCoordArray(unsigned int unit) const;
unsigned int getNumTexCoordArrays() const { return static_cast<unsigned int>(_texCoordList.size()); }
void setTexCoordArrayList(const ArrayList& arrrayList);
ArrayList& getTexCoordArrayList() { return _texCoordList; }
const ArrayList& getTexCoordArrayList() const { return _texCoordList; }
void setVertexAttribArray(unsigned int index, Array* array) { setVertexAttribArray(index, array, osg::Array::BIND_UNDEFINED); }
void setVertexAttribArray(unsigned int index, Array* array, osg::Array::Binding binding);
Array *getVertexAttribArray(unsigned int index);
const Array *getVertexAttribArray(unsigned int index) const;
unsigned int getNumVertexAttribArrays() const { return static_cast<unsigned int>(_vertexAttribList.size()); }
void setVertexAttribArrayList(const ArrayList& arrayList);
ArrayList& getVertexAttribArrayList() { return _vertexAttribList; }
const ArrayList& getVertexAttribArrayList() const { return _vertexAttribList; }
typedef std::vector< ref_ptr<PrimitiveSet> > PrimitiveSetList;
void setPrimitiveSetList(const PrimitiveSetList& primitives);
PrimitiveSetList& getPrimitiveSetList() { return _primitives; }
const PrimitiveSetList& getPrimitiveSetList() const { return _primitives; }
unsigned int getNumPrimitiveSets() const { return static_cast<unsigned int>(_primitives.size()); }
PrimitiveSet* getPrimitiveSet(unsigned int pos) { return _primitives[pos].get(); }
const PrimitiveSet* getPrimitiveSet(unsigned int pos) const { return _primitives[pos].get(); }
/** Add a primitive set to the geometry. */
bool addPrimitiveSet(PrimitiveSet* primitiveset);
/** Set a primitive set to the specified position in geometry's primitive set list. */
bool setPrimitiveSet(unsigned int i,PrimitiveSet* primitiveset);
/** Insert a primitive set to the specified position in geometry's primitive set list. */
bool insertPrimitiveSet(unsigned int i,PrimitiveSet* primitiveset);
/** Remove primitive set(s) from the specified position in geometry's primitive set list. */
bool removePrimitiveSet(unsigned int i,unsigned int numElementsToRemove=1);
/** Get the index number of a primitive set, return a value between
* 0 and getNumPrimitiveSet()-1 if found, if not found then return getNumPrimitiveSet().
* When checking for a valid find value use if ((value=geometry->getPrimitiveSetIndex(primitive))!=geometry.getNumPrimitiveSet())
*/
unsigned int getPrimitiveSetIndex(const PrimitiveSet* primitiveset) const;
/** Convenience method that checks all the vertex arrays to make sure that the buffer objects are all assigned appropriate.*/
void configureBufferObjects();
/** return true if any arrays are shared.*/
bool containsSharedArrays() const;
/** duplicate any shared arrays.*/
void duplicateSharedArrays();
/** When set to true, ignore the setUseDisplayList() settings, and hints to the drawImplementation
method to use OpenGL vertex buffer objects for rendering.*/
virtual void setUseVertexBufferObjects(bool flag);
/** Force a recompile on next draw() of any OpenGL objects associated with this geoset.*/
virtual void dirtyGLObjects();
/** Resize any per context GLObject buffers to specified size. */
virtual void resizeGLObjectBuffers(unsigned int maxSize);
/** If State is non-zero, this function releases OpenGL objects for
* the specified graphics context. Otherwise, releases OpenGL objects
* for all graphics contexts. */
virtual void releaseGLObjects(State* state=0) const;
bool getArrayList(ArrayList& arrayList) const;
typedef std::vector<osg::DrawElements*> DrawElementsList;
bool getDrawElementsList(DrawElementsList& drawElementsList) const;
osg::VertexBufferObject* getOrCreateVertexBufferObject();
osg::ElementBufferObject* getOrCreateElementBufferObject();
/** Return the estimated size of GLObjects (display lists/vertex buffer objects) that are associated with this drawable.
* This size is used a hint for reuse of deleted display lists/vertex buffer objects. */
virtual unsigned int getGLObjectSizeHint() const;
/** Immediately compile this \c Drawable into an OpenGL Display List/VertexBufferObjects.
* @note Operation is ignored if \c _useDisplayList is \c false or VertexBufferObjects are not used.
*/
virtual void compileGLObjects(RenderInfo& renderInfo) const;
/** Draw Geometry directly ignoring an OpenGL display list which could be attached.
* This is the internal draw method which does the drawing itself,
* and is the method to override when deriving from Geometry for user-drawn objects.
*/
virtual void drawImplementation(RenderInfo& renderInfo) const;
/** Set up the vertex arrays for the purpose of rendering, called by drawImplemtation() prior to it calling drawPrimitivesImplementation().*/
void drawVertexArraysImplementation(RenderInfo& renderInfo) const;
/** dispatch the primitives to OpenGL, called by drawImplemtation() after calling drawVertexArraysImplementation().*/
void drawPrimitivesImplementation(RenderInfo& renderInfo) const;
/** Return true, osg::Geometry does support accept(Drawable::AttributeFunctor&). */
virtual bool supports(const Drawable::AttributeFunctor&) const { return true; }
/** Accept an Drawable::AttributeFunctor and call its methods to tell it about the internal attributes that this Drawable has. */
virtual void accept(Drawable::AttributeFunctor& af);
/** Return true, osg::Geometry does support accept(Drawable::ConstAttributeFunctor&). */
virtual bool supports(const Drawable::ConstAttributeFunctor&) const { return true; }
/** Accept a Drawable::ConstAttributeFunctor and call its methods to tell it about the internal attributes that this Drawable has. */
virtual void accept(Drawable::ConstAttributeFunctor& af) const;
/** Return true, osg::Geometry does support accept(PrimitiveFunctor&). */
virtual bool supports(const PrimitiveFunctor&) const { return true; }
/** Accept a PrimitiveFunctor and call its methods to tell it about the internal primitives that this Drawable has. */
virtual void accept(PrimitiveFunctor& pf) const;
/** Return true, osg::Geometry does support accept(PrimitiveIndexFunctor&). */
virtual bool supports(const PrimitiveIndexFunctor&) const { return true; }
/** Accept a PrimitiveFunctor and call its methods to tell it about the internal primitives that this Drawable has. */
virtual void accept(PrimitiveIndexFunctor& pf) const;
protected:
Geometry& operator = (const Geometry&) { return *this;}
virtual ~Geometry();
void addVertexBufferObjectIfRequired(osg::Array* array);
void addElementBufferObjectIfRequired(osg::PrimitiveSet* primitiveSet);
PrimitiveSetList _primitives;
osg::ref_ptr<Array> _vertexArray;
osg::ref_ptr<Array> _normalArray;
osg::ref_ptr<Array> _colorArray;
osg::ref_ptr<Array> _secondaryColorArray;
osg::ref_ptr<Array> _fogCoordArray;
ArrayList _texCoordList;
ArrayList _vertexAttribList;
bool _containsDeprecatedData;
virtual VertexArrayState* createVertexArrayStateImplementation(RenderInfo& renderInfo) const;
public:
/** Return true if the deprecated use array indices or BIND_PER_PRIMITIVE binding has been assigned to arrays.*/
bool containsDeprecatedData() const { return _containsDeprecatedData; }
/** fallback for deprecated functionality. Return true if the Geometry contains any array indices or BIND_PER_PRIMITIVE arrays. */
bool checkForDeprecatedData();
/** fallback for deprecated functionality. Removes any array indices and BIND_PER_PRIMITIVE arrays.*/
void fixDeprecatedData();
#if defined(OSG_DEPRECATED_GEOMETRY_BINDING)
/** deprecated, Same values as Array::Binding.*/
enum AttributeBinding
{
BIND_OFF=0,
BIND_OVERALL=1,
BIND_PER_PRIMITIVE_SET=2,
BIND_PER_VERTEX=4
};
/** deprecated, use array->set*Binding(..). */
void setNormalBinding(AttributeBinding ab);
void setColorBinding(AttributeBinding ab);
void setSecondaryColorBinding(AttributeBinding ab);
void setFogCoordBinding(AttributeBinding ab);
void setVertexAttribBinding(unsigned int index,AttributeBinding ab);
/** deprecated, use array->get*Binding(..). */
AttributeBinding getNormalBinding() const;
AttributeBinding getColorBinding() const;
AttributeBinding getSecondaryColorBinding() const;
AttributeBinding getFogCoordBinding() const;
AttributeBinding getVertexAttribBinding(unsigned int index) const;
/** deprecated, use array->set*Normalize(..). */
void setVertexAttribNormalize(unsigned int index,GLboolean norm);
/** deprecated, use array->get*Normalize(..). */
GLboolean getVertexAttribNormalize(unsigned int index) const;
#endif
};
/** Convenience visitor for making sure that any BufferObjects that might be required are set up in the scene graph.*/
class ConfigureBufferObjectsVisitor : public osg::NodeVisitor
{
public:
ConfigureBufferObjectsVisitor():
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
void apply(osg::Geometry& geometry)
{
geometry.configureBufferObjects();
}
};
/** Convenience function to be used for creating quad geometry with texture coords.
* Tex coords go from left bottom (l,b) to right top (r,t).
*/
extern OSG_EXPORT Geometry* createTexturedQuadGeometry(const Vec3& corner,const Vec3& widthVec,const Vec3& heightVec, float l, float b, float r, float t);
/** Convenience function to be used for creating quad geometry with texture coords.
* Tex coords go from bottom left (0,0) to top right (s,t).
*/
inline Geometry* createTexturedQuadGeometry(const Vec3& corner,const Vec3& widthVec,const Vec3& heightVec, float s=1.0f, float t=1.0f)
{
return createTexturedQuadGeometry(corner,widthVec,heightVec, 0.0f, 0.0f, s, t);
}
} // namespace osg
#endif