OpenSceneGraph/include/osg/ClipControl

86 lines
2.6 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_CLIPCONTROL
#define OSG_CLIPCONTROL 1
#include <osg/StateAttribute>
#ifndef GL_VERSION_4_5
#define GL_NEGATIVE_ONE_TO_ONE 0x935E
#define GL_ZERO_TO_ONE 0x935F
#endif
namespace osg {
/** Encapsulate OpenGL glClipControl functions.
*/
class OSG_EXPORT ClipControl : public StateAttribute
{
public :
enum Origin
{
LOWER_LEFT = GL_LOWER_LEFT,
UPPER_LEFT = GL_UPPER_LEFT
};
enum DepthMode
{
NEGATIVE_ONE_TO_ONE = GL_NEGATIVE_ONE_TO_ONE,
ZERO_TO_ONE = GL_ZERO_TO_ONE
};
ClipControl(Origin origin=LOWER_LEFT, DepthMode depthMode=NEGATIVE_ONE_TO_ONE);
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
ClipControl(const ClipControl& clipControl,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_StateAttribute(osg, ClipControl, CLIPCONTROL);
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
virtual int compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Parameter macros below.
COMPARE_StateAttribute_Types(ClipControl,sa)
// compare each parameter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_origin)
COMPARE_StateAttribute_Parameter(_depthMode)
return 0; // passed all the above comparison macros, must be equal.
}
void setOrigin(Origin origin) { _origin = origin; }
Origin getOrigin() const { return _origin; }
void setDepthMode(DepthMode depthMode) { _depthMode = depthMode; }
DepthMode getDepthMode() const { return _depthMode; }
virtual void apply(State& state) const;
protected:
virtual ~ClipControl();
Origin _origin;
DepthMode _depthMode;
};
}
#endif