b7b065abe3
Introduced a new FindFileCallback to Registry to compliement the existing ReadFileCallback and WriteFileCallback. Added support for assign Find, Read and WriteFileCallbacks to osdDB::Options to enable plugins/applications to override the callbacks just for that read/write call and any nested file operations
50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGDB_FILECACHE
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#define OSGDB_FILECACHE 1
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#include <osg/Node>
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#include <osgDB/ReaderWriter>
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namespace osgDB {
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class OSGDB_EXPORT FileCache : public osg::Referenced
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{
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public:
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FileCache(const std::string& path);
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const std::string& getFileCachePath() const { return _fileCachePath; }
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virtual std::string createCacheFileName(const std::string& originalFileName) const;
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virtual bool existsInCache(const std::string& originalFileName) const;
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virtual ReaderWriter::ReadResult readNode(const std::string& originalFileName, const osgDB::Options* options, bool buildKdTreeIfRequired=true) const;
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virtual ReaderWriter::WriteResult writeNode(const osg::Node& node, const std::string& originalFileName, const osgDB::Options* options) const;
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protected:
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virtual ~FileCache();
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std::string _fileCachePath;
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};
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}
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#endif
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