OpenSceneGraph/include/osgDB/FileCache
Robert Osfield b7b065abe3 Refactored the Registry::ReadFileCallback, WriteFileCallback and ReaderWriter::Options to they are now defined in their own header and in the osgDB namespace.
Introduced a new FindFileCallback to Registry to compliement the existing ReadFileCallback and WriteFileCallback.

Added support for assign Find, Read and WriteFileCallbacks to osdDB::Options to enable plugins/applications to override the callbacks just for that
read/write call and any nested file operations
2009-05-09 08:49:27 +00:00

50 lines
1.5 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGDB_FILECACHE
#define OSGDB_FILECACHE 1
#include <osg/Node>
#include <osgDB/ReaderWriter>
namespace osgDB {
class OSGDB_EXPORT FileCache : public osg::Referenced
{
public:
FileCache(const std::string& path);
const std::string& getFileCachePath() const { return _fileCachePath; }
virtual std::string createCacheFileName(const std::string& originalFileName) const;
virtual bool existsInCache(const std::string& originalFileName) const;
virtual ReaderWriter::ReadResult readNode(const std::string& originalFileName, const osgDB::Options* options, bool buildKdTreeIfRequired=true) const;
virtual ReaderWriter::WriteResult writeNode(const osg::Node& node, const std::string& originalFileName, const osgDB::Options* options) const;
protected:
virtual ~FileCache();
std::string _fileCachePath;
};
}
#endif