116 lines
4.3 KiB
C++
116 lines
4.3 KiB
C++
/* OpenSceneGraph example, osgdirectinput.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include <osgDB/ReadFile>
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#include <osgGA/StateSetManipulator>
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#include <osgViewer/api/Win32/GraphicsWindowWin32>
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#include <osgViewer/Viewer>
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#include <osgViewer/ViewerEventHandlers>
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#include <iostream>
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#include "DirectInputRegistry"
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class CustomViewer : public osgViewer::Viewer
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{
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public:
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CustomViewer() : osgViewer::Viewer() {}
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virtual ~CustomViewer() {}
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virtual void eventTraversal()
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{
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DirectInputRegistry::instance()->updateState( _eventQueue.get() );
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osgViewer::Viewer::eventTraversal();
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}
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protected:
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virtual void viewerInit()
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{
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osgViewer::GraphicsWindowWin32* windowWin32 =
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dynamic_cast<osgViewer::GraphicsWindowWin32*>( _camera->getGraphicsContext() );
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if ( windowWin32 )
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{
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HWND hwnd = windowWin32->getHWND();
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DirectInputRegistry::instance()->initKeyboard( hwnd );
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//DirectInputRegistry::instance()->initMouse( hwnd );
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DirectInputRegistry::instance()->initJoystick( hwnd );
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}
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osgViewer::Viewer::viewerInit();
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}
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};
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class JoystickHandler : public osgGA::GUIEventHandler
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{
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public:
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JoystickHandler() {}
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bool handle( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa )
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{
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switch ( ea.getEventType() )
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{
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case osgGA::GUIEventAdapter::KEYDOWN:
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std::cout << "*** Key 0x" << std::hex << ea.getKey() << std::dec << " down ***" << std::endl;
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break;
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case osgGA::GUIEventAdapter::KEYUP:
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std::cout << "*** Key 0x" << std::hex << ea.getKey() << std::dec << " up ***" << std::endl;
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break;
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case osgGA::GUIEventAdapter::USER:
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{
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const JoystickEvent* event = dynamic_cast<const JoystickEvent*>( ea.getUserData() );
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if ( !event ) break;
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const DIJOYSTATE2& js = event->_js;
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for ( unsigned int i=0; i<128; ++i )
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{
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if ( js.rgbButtons[i] )
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std::cout << "*** Joystick Btn" << i << " = " << (int)js.rgbButtons[i] << std::endl;
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}
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if ( js.lX==0x0000 ) std::cout << "*** Joystick X-" << std::endl;
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else if ( js.lX==0xffff ) std::cout << "*** Joystick X+" << std::endl;
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if ( js.lY==0 ) std::cout << "*** Joystick Y-" << std::endl;
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else if ( js.lY==0xffff ) std::cout << "*** Joystick Y+" << std::endl;
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}
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return true;
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default:
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break;
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}
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return false;
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}
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};
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int main( int argc, char** argv )
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{
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osg::ArgumentParser arguments( &argc, argv );
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osg::Node* model = osgDB::readNodeFiles( arguments );
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if ( !model ) model = osgDB::readNodeFile( "cow.osg" );
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if ( !model )
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{
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std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
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return 1;
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}
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CustomViewer viewer;
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viewer.addEventHandler( new JoystickHandler );
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viewer.addEventHandler( new osgViewer::StatsHandler );
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viewer.addEventHandler( new osgViewer::WindowSizeHandler );
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viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) );
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viewer.setSceneData( model );
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viewer.setUpViewInWindow( 250, 50, 800, 600 );
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return viewer.run();
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}
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