8d613019ce
As Rafa and I told you earlier this can't be integrated in the CMAKE chain. It needs to be compiled by the user out of the OSG standard compilation. It could be stored in the examples. That way users will not come here asking for the examples. Main characteristics are: -Menu with loading and unloading by path. -Return to home view -Keyboard capabilities with manipilator switch and basic state changing. -Change color screen. -Osg log bypassed to LogCat (This comes practically straight from Marcin Hajder example I've only added personal TAG) -Earmbi / Earmbi V7 -Install to SD (if the device supports the feature) And that's all. Now I'm looking to fix the environmental mapping with true GLES (it does not work well in Android) I will try to make it in time for 3.0. The other work that i'm studying Dynamic build with Android but that will need a lot of time to test.
22 lines
999 B
XML
22 lines
999 B
XML
<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="osg.AndroidExample"
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android:installLocation="preferExternal"
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android:versionCode="1"
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android:versionName="1.0">
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<uses-sdk android:targetSdkVersion="8" android:minSdkVersion="8"></uses-sdk>
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<uses-feature android:glEsVersion="0x00010001"/> <!-- OpenGL min requierements (1.1) -->
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<uses-permission android:name="android.permission.INTERNET"/>
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<application android:label="@string/app_name" android:icon="@drawable/osg">
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<activity android:name=".osgViewer"
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android:label="@string/app_name" android:screenOrientation="landscape"> <!-- Force screen to landscape -->
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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</manifest>
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