OpenSceneGraph/doc/doc++/osgDB/WriteResult.html

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<TITLE>class osgDB::ReaderWriter::WriteResult</TITLE>
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<H2>class <A HREF="#DOC.DOCU">WriteResult</A></H2></H2><HR>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.25.6.2">WriteResult</A></B>(<!1><A HREF="WriteResult.html#DOC.2.25.6.1">WriteStatus</A> <!1><A HREF="WriteResult.html#DOC.2.25.6.7">status</A>=<!1><A HREF="WriteResult.html#DOC.2.25.6.1.1">FILE_NOT_HANDLED</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.25.6.3">WriteResult</A></B>(const std::string&amp; m)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.25.6.4">WriteResult</A></B>(const <!1><A HREF="WriteResult.html#DOC.2.25.6.4">WriteResult</A>&amp; rr)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="WriteResult.html">WriteResult</A>&amp; <B><A HREF="#DOC.2.25.6.5">operator = </A></B>(const <!1><A HREF="WriteResult.html">WriteResult</A>&amp; rr)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const std::string&amp; <B><A HREF="#DOC.2.25.6.6">message</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="WriteResult.html#DOC.2.25.6.1">WriteStatus</A> <B><A HREF="#DOC.2.25.6.7">status</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.25.6.8">success</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.25.6.9">error</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.25.6.10">notHandled</A></B>() const
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<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.25.6.1">WriteStatus</A></B>
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="WriteResult.html#DOC.2.25.6.1">WriteStatus</A> <B><A HREF="#DOC.2.25.6.11">_status</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::string <B><A HREF="#DOC.2.25.6.12">_message</A></B>
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<H2>Documentation</H2>
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<A NAME="WriteStatus"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum WriteStatus</B></TT>
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<A NAME="FILE_NOT_HANDLED"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FILE_NOT_HANDLED</B></TT>
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<A NAME="FILE_SAVED"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FILE_SAVED</B></TT>
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<A NAME="ERROR_IN_WRITING_FILE"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ERROR_IN_WRITING_FILE</B></TT>
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<A NAME="WriteResult"></A>
<A NAME="DOC.2.25.6.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> WriteResult(<!1><A HREF="WriteResult.html#DOC.2.25.6.1">WriteStatus</A> <!1><A HREF="WriteResult.html#DOC.2.25.6.7">status</A>=<!1><A HREF="WriteResult.html#DOC.2.25.6.1.1">FILE_NOT_HANDLED</A>)</B></TT>
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<A NAME="WriteResult"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> WriteResult(const std::string&amp; m)</B></TT>
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<A NAME="WriteResult"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> WriteResult(const <!1><A HREF="WriteResult.html#DOC.2.25.6.4">WriteResult</A>&amp; rr)</B></TT>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="WriteResult.html">WriteResult</A>&amp; operator = (const <!1><A HREF="WriteResult.html">WriteResult</A>&amp; rr)</B></TT>
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<A NAME="message"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const std::string&amp; message() const </B></TT>
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<A NAME="status"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="WriteResult.html#DOC.2.25.6.1">WriteStatus</A> status() const </B></TT>
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<A NAME="success"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool success() const </B></TT>
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<A NAME="error"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool error() const </B></TT>
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<A NAME="notHandled"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool notHandled() const </B></TT>
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<A NAME="_status"></A>
<A NAME="DOC.2.25.6.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="WriteResult.html#DOC.2.25.6.1">WriteStatus</A> _status</B></TT>
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<A NAME="_message"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>std::string _message</B></TT>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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