0d4448787b
since it was causes problems with any color list which were attached.
175 lines
4.3 KiB
C++
175 lines
4.3 KiB
C++
#if defined(_MSC_VER)
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#pragma warning( disable : 4786 )
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#endif
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#include <stdio.h>
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#include <list>
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#include <set>
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#include <osg/GeoSet>
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#include <osgUtil/SmoothingVisitor>
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using namespace osg;
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using namespace osgUtil;
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struct LessPtr
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{
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inline bool operator() (const osg::Vec3* lhs,const osg::Vec3* rhs) const
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{
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return *lhs<*rhs;
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}
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};
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// triangle functor.
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struct TriangleFunctor
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{
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osg::Vec3 *_coordBase;
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osg::Vec3 *_normalBase;
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typedef std::multiset<const osg::Vec3*,LessPtr> CoordinateSet;
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CoordinateSet _coordSet;
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TriangleFunctor(osg::Vec3 *cb,int noVertices, osg::Vec3 *nb) : _coordBase(cb),_normalBase(nb)
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{
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osg::Vec3* vptr = cb;
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for(int i=0;i<noVertices;++i)
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{
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_coordSet.insert(vptr++);
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}
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}
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inline void updateNormal(const osg::Vec3& normal,const osg::Vec3* vptr)
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{
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std::pair<CoordinateSet::iterator,CoordinateSet::iterator> p =
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_coordSet.equal_range(vptr);
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for(CoordinateSet::iterator itr=p.first;
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itr!=p.second;
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++itr)
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{
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osg::Vec3* nptr = _normalBase + (*itr-_coordBase);
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(*nptr) += normal;
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}
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}
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inline void operator() ( const osg::Vec3 &v1, const osg::Vec3 &v2, const osg::Vec3 &v3 )
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{
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// calc orientation of triangle.
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osg::Vec3 normal = (v2-v1)^(v3-v1);
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// normal.normalize();
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updateNormal(normal,&v1);
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updateNormal(normal,&v2);
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updateNormal(normal,&v3);
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}
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};
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void SmoothingVisitor::smooth(osg::GeoSet& gset)
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{
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GeoSet::PrimitiveType primTypeIn = gset.getPrimType();
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GeoSet::PrimitiveType primTypeOut = gset.getPrimType();
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// determine whether to do smoothing or not, and if
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// the primitive type needs to be modified enable smoothed normals.
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bool doSmoothing;
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switch(primTypeIn)
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{
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case(GeoSet::TRIANGLES):
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case(GeoSet::TRIANGLE_STRIP):
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case(GeoSet::TRIANGLE_FAN):
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doSmoothing = true;
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break;
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/*
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case(GeoSet::FLAT_TRIANGLE_STRIP):
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primTypeOut = GeoSet::TRIANGLE_STRIP;
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doSmoothing = true;
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break;
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case(GeoSet::FLAT_TRIANGLE_FAN):
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primTypeOut = GeoSet::TRIANGLE_FAN;
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doSmoothing = true;
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break;
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*/
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case(GeoSet::QUADS):
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case(GeoSet::QUAD_STRIP):
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case(GeoSet::POLYGON):
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doSmoothing = true;
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break;
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default: // points and lines etc.
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doSmoothing = false;
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break;
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}
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if (doSmoothing)
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{
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gset.computeNumVerts();
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int ncoords = gset.getNumCoords();
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osg::Vec3 *coords = gset.getCoords();
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osg::GeoSet::IndexPointer cindex = gset.getCoordIndices();
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osg::Vec3 *norms = new osg::Vec3[ncoords];
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int j;
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for(j = 0; j < ncoords; j++ )
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{
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norms[j].set(0.0f,0.0f,0.0f);
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}
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TriangleFunctor tf(coords,ncoords,norms);
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for_each_triangle( gset, tf );
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for(j = 0; j < ncoords; j++ )
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{
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float len = norms[j].length();
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if (len) norms[j]/=len;
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}
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gset.setNormalBinding(osg::GeoSet::BIND_PERVERTEX);
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if (cindex.valid())
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{
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if (cindex._is_ushort)
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gset.setNormals( norms, cindex._ptr._ushort );
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else
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gset.setNormals( norms, cindex._ptr._uint );
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}
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else
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{
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gset.setNormals( norms );
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}
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if (primTypeIn!=primTypeOut)
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{
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if (primTypeIn==GeoSet::FLAT_TRIANGLE_STRIP)
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{
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gset.setColorBinding( osg::GeoSet::BIND_OFF );
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gset.setColors(NULL);
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}
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else
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if (primTypeIn==GeoSet::FLAT_TRIANGLE_STRIP)
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{
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gset.setColorBinding( osg::GeoSet::BIND_OFF );
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gset.setColors(NULL);
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}
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gset.setPrimType( primTypeOut );
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}
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gset.dirtyDisplayList();
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}
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}
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void SmoothingVisitor::apply(osg::Geode& geode)
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{
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for(int i = 0; i < geode.getNumDrawables(); i++ )
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{
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osg::GeoSet* gset = dynamic_cast<osg::GeoSet*>(geode.getDrawable(i));
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if (gset) smooth(*gset);
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}
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}
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