OpenSceneGraph/src/osg/PrimitiveSet.cpp
2012-03-21 17:36:20 +00:00

328 lines
9.1 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/PrimitiveSet>
#include <osg/BufferObject>
#include <osg/State>
#include <osg/Notify>
using namespace osg;
unsigned int PrimitiveSet::getNumPrimitives() const
{
switch(_mode)
{
case(POINTS): return getNumIndices();
case(LINES): return getNumIndices()/2;
case(TRIANGLES): return getNumIndices()/3;
case(QUADS): return getNumIndices()/4;
case(LINE_STRIP):
case(LINE_LOOP):
case(TRIANGLE_STRIP):
case(TRIANGLE_FAN):
case(QUAD_STRIP):
case(PATCHES):
case(POLYGON): return 1;
}
return 0;
}
void DrawArrays::draw(State& state, bool) const
{
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
GLenum mode = _mode;
if (_mode==GL_QUADS)
{
state.drawQuads(_first, _count, _numInstances);
return;
}
else if (mode==GL_POLYGON)
{
mode = GL_TRIANGLE_FAN;
}
else if (mode==GL_QUAD_STRIP)
{
mode = GL_TRIANGLE_STRIP;
}
if (_numInstances>=1) state.glDrawArraysInstanced(mode,_first,_count, _numInstances);
else glDrawArrays(mode,_first,_count);
#else
if (_numInstances>=1) state.glDrawArraysInstanced(_mode,_first,_count, _numInstances);
else glDrawArrays(_mode,_first,_count);
#endif
}
void DrawArrays::accept(PrimitiveFunctor& functor) const
{
functor.drawArrays(_mode,_first,_count);
}
void DrawArrays::accept(PrimitiveIndexFunctor& functor) const
{
functor.drawArrays(_mode,_first,_count);
}
unsigned int DrawArrayLengths::getNumPrimitives() const
{
switch(_mode)
{
case(POINTS): return getNumIndices();
case(LINES): return getNumIndices()/2;
case(TRIANGLES): return getNumIndices()/3;
case(QUADS): return getNumIndices()/4;
case(LINE_STRIP):
case(LINE_LOOP):
case(TRIANGLE_STRIP):
case(TRIANGLE_FAN):
case(QUAD_STRIP):
case(PATCHES):
case(POLYGON): return size();
}
return 0;
}
void DrawArrayLengths::draw(State& state, bool) const
{
GLenum mode = _mode;
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
if (_mode==GL_QUADS)
{
GLint first = _first;
for(vector_type::const_iterator itr=begin();
itr!=end();
++itr)
{
state.drawQuads(first, *itr, _numInstances);
first += *itr;
}
return;
}
if (mode==GL_POLYGON) mode = GL_TRIANGLE_FAN;
if (mode==GL_QUAD_STRIP) mode = GL_TRIANGLE_STRIP;
#endif
GLint first = _first;
for(vector_type::const_iterator itr=begin();
itr!=end();
++itr)
{
glDrawArrays(mode,first,*itr);
first += *itr;
}
}
void DrawArrayLengths::accept(PrimitiveFunctor& functor) const
{
GLint first = _first;
for(vector_type::const_iterator itr=begin();
itr!=end();
++itr)
{
functor.drawArrays(_mode,first,*itr);
first += *itr;
}
}
void DrawArrayLengths::accept(PrimitiveIndexFunctor& functor) const
{
GLint first = _first;
for(vector_type::const_iterator itr=begin();
itr!=end();
++itr)
{
functor.drawArrays(_mode,first,*itr);
first += *itr;
}
}
unsigned int DrawArrayLengths::getNumIndices() const
{
unsigned int count = 0;
for(vector_type::const_iterator itr=begin();
itr!=end();
++itr)
{
count += *itr;
}
return count;
}
DrawElementsUByte::~DrawElementsUByte()
{
releaseGLObjects();
}
void DrawElementsUByte::draw(State& state, bool useVertexBufferObjects) const
{
GLenum mode = _mode;
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
if (mode==GL_POLYGON) mode = GL_TRIANGLE_FAN;
if (mode==GL_QUAD_STRIP) mode = GL_TRIANGLE_STRIP;
#endif
if (useVertexBufferObjects)
{
GLBufferObject* ebo = getOrCreateGLBufferObject(state.getContextID());
state.bindElementBufferObject(ebo);
if (ebo)
{
if (_numInstances>=1) state.glDrawElementsInstanced(mode, size(), GL_UNSIGNED_BYTE, (const GLvoid *)(ebo->getOffset(getBufferIndex())), _numInstances);
else glDrawElements(mode, size(), GL_UNSIGNED_BYTE, (const GLvoid *)(ebo->getOffset(getBufferIndex())));
}
else
{
if (_numInstances>=1) state.glDrawElementsInstanced(mode, size(), GL_UNSIGNED_BYTE, &front(), _numInstances);
else glDrawElements(mode, size(), GL_UNSIGNED_BYTE, &front());
}
}
else
{
if (_numInstances>=1) state.glDrawElementsInstanced(mode, size(), GL_UNSIGNED_BYTE, &front(), _numInstances);
else glDrawElements(mode, size(), GL_UNSIGNED_BYTE, &front());
}
}
void DrawElementsUByte::accept(PrimitiveFunctor& functor) const
{
if (!empty()) functor.drawElements(_mode,size(),&front());
}
void DrawElementsUByte::accept(PrimitiveIndexFunctor& functor) const
{
if (!empty()) functor.drawElements(_mode,size(),&front());
}
void DrawElementsUByte::offsetIndices(int offset)
{
for(iterator itr=begin();
itr!=end();
++itr)
{
*itr += offset;
}
}
DrawElementsUShort::~DrawElementsUShort()
{
releaseGLObjects();
}
void DrawElementsUShort::draw(State& state, bool useVertexBufferObjects) const
{
GLenum mode = _mode;
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
if (mode==GL_POLYGON) mode = GL_TRIANGLE_FAN;
if (mode==GL_QUAD_STRIP) mode = GL_TRIANGLE_STRIP;
#endif
if (useVertexBufferObjects)
{
GLBufferObject* ebo = getOrCreateGLBufferObject(state.getContextID());
state.bindElementBufferObject(ebo);
if (ebo)
{
if (_numInstances>=1) state.glDrawElementsInstanced(mode, size(), GL_UNSIGNED_SHORT, (const GLvoid *)(ebo->getOffset(getBufferIndex())), _numInstances);
else glDrawElements(mode, size(), GL_UNSIGNED_SHORT, (const GLvoid *)(ebo->getOffset(getBufferIndex())));
}
else
{
if (_numInstances>=1) state.glDrawElementsInstanced(mode, size(), GL_UNSIGNED_SHORT, &front(), _numInstances);
else glDrawElements(mode, size(), GL_UNSIGNED_SHORT, &front());
}
}
else
{
if (_numInstances>=1) state.glDrawElementsInstanced(mode, size(), GL_UNSIGNED_SHORT, &front(), _numInstances);
else glDrawElements(mode, size(), GL_UNSIGNED_SHORT, &front());
}
}
void DrawElementsUShort::accept(PrimitiveFunctor& functor) const
{
if (!empty()) functor.drawElements(_mode,size(),&front());
}
void DrawElementsUShort::accept(PrimitiveIndexFunctor& functor) const
{
if (!empty()) functor.drawElements(_mode,size(),&front());
}
void DrawElementsUShort::offsetIndices(int offset)
{
for(iterator itr=begin();
itr!=end();
++itr)
{
*itr += offset;
}
}
DrawElementsUInt::~DrawElementsUInt()
{
releaseGLObjects();
}
void DrawElementsUInt::draw(State& state, bool useVertexBufferObjects) const
{
GLenum mode = _mode;
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
if (mode==GL_POLYGON) mode = GL_TRIANGLE_FAN;
if (mode==GL_QUAD_STRIP) mode = GL_TRIANGLE_STRIP;
#endif
if (useVertexBufferObjects)
{
GLBufferObject* ebo = getOrCreateGLBufferObject(state.getContextID());
state.bindElementBufferObject(ebo);
if (ebo)
{
if (_numInstances>=1) state.glDrawElementsInstanced(mode, size(), GL_UNSIGNED_INT, (const GLvoid *)(ebo->getOffset(getBufferIndex())), _numInstances);
else glDrawElements(mode, size(), GL_UNSIGNED_INT, (const GLvoid *)(ebo->getOffset(getBufferIndex())));
}
else
{
if (_numInstances>=1) state.glDrawElementsInstanced(mode, size(), GL_UNSIGNED_INT, &front(), _numInstances);
else glDrawElements(mode, size(), GL_UNSIGNED_INT, &front());
}
}
else
{
if (_numInstances>=1) state.glDrawElementsInstanced(mode, size(), GL_UNSIGNED_INT, &front(), _numInstances);
else glDrawElements(mode, size(), GL_UNSIGNED_INT, &front());
}
}
void DrawElementsUInt::accept(PrimitiveFunctor& functor) const
{
if (!empty()) functor.drawElements(_mode,size(),&front());
}
void DrawElementsUInt::accept(PrimitiveIndexFunctor& functor) const
{
if (!empty()) functor.drawElements(_mode,size(),&front());
}
void DrawElementsUInt::offsetIndices(int offset)
{
for(iterator itr=begin();
itr!=end();
++itr)
{
*itr += offset;
}
}