OpenSceneGraph/src/osg/LightModel.cpp
2012-03-21 17:36:20 +00:00

84 lines
2.1 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <string.h>
#include <string>
#include <osg/GL>
#include <osg/LightModel>
#include <osg/Notify>
using namespace osg;
LightModel::LightModel():
StateAttribute(),
_ambient(0.2f,0.2f,0.2f,1.0f),
_colorControl(LightModel::SINGLE_COLOR),
_localViewer(false),
_twoSided(false)
{
}
LightModel::~LightModel()
{
}
// need to define if gl.h version < 1.2.
#ifndef GL_LIGHT_MODEL_COLOR_CONTROL
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
#endif
#ifndef GL_SINGLE_COLOR
#define GL_SINGLE_COLOR 0x81F9
#endif
#ifndef GL_SEPARATE_SPECULAR_COLOR
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
#endif
void LightModel::apply(State&) const
{
#ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE
#ifdef OSG_GLES1_AVAILABLE
#define glLightModeli glLightModelx
#endif
glLightModelfv(GL_LIGHT_MODEL_AMBIENT,_ambient.ptr());
static bool s_separateSpecularSupported = strncmp((const char*)glGetString(GL_VERSION),"1.2",3)>=0;
if (s_separateSpecularSupported)
{
if (_colorControl==SEPARATE_SPECULAR_COLOR)
{
glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL,GL_SEPARATE_SPECULAR_COLOR);
}
else
{
glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL,GL_SINGLE_COLOR);
}
}
#ifndef OSG_GLES1_AVAILABLE
glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER,_localViewer);
#endif
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,_twoSided);
#else
OSG_NOTICE<<"Warning: LightModel::apply(State&) - not supported."<<std::endl;
#endif
}