89 lines
2.8 KiB
C++
89 lines
2.8 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGVIEWER_SCENE
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#define OSGVIEWER_SCENE 1
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#include <osgUtil/UpdateVisitor>
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#include <osgGA/GUIEventHandler>
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#include <osgGA/EventVisitor>
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#include <osgDB/DatabasePager>
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#include <osgViewer/Export>
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#include <list>
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namespace osgViewer{
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// WARNING ** Under development do not use, yet :-)
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/** Scene holds the highe level reference to a single scene graph.*/
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class OSGVIEWER_EXPORT Scene : public virtual osg::Referenced
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{
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public:
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Scene();
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virtual ~Scene();
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void setSceneData(osg::Node* node);
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osg::Node* getSceneData();
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const osg::Node* getSceneData() const;
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osg::FrameStamp* getFrameStamp() { return _frameStamp.get(); }
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void setEventQueue(osgGA::EventQueue* eventQueue) { _eventQueue = eventQueue; }
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osgGA::EventQueue* getEventQueue() { return _eventQueue.get(); }
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const osgGA::EventQueue* getEventQueue() const { return _eventQueue.get(); }
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typedef std::list< osg::ref_ptr<osgGA::GUIEventHandler> > EventHandlers;
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void addEventHandler(osgGA::GUIEventHandler* eventHandler);
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EventHandlers& getEventHandlers() { return _eventHandlers; }
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const EventHandlers& getEventHandlers() const { return _eventHandlers; }
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void setDatabasePager(osgDB::DatabasePager* dp);
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osgDB::DatabasePager* getDatabasePager() { return _databasePager.get(); }
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const osgDB::DatabasePager* getDatabasePager() const { return _databasePager.get(); }
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virtual void frameAdvance();
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virtual void frameEventTraversal();
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virtual void frameUpdateTraversal();
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public:
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void init();
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protected:
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bool _firstFrame;
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osg::Timer_t _startTick;
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osg::ref_ptr<osg::FrameStamp> _frameStamp;
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osg::ref_ptr<osg::Node> _sceneData;
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osg::ref_ptr<osgUtil::UpdateVisitor> _updateVisitor;
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osg::ref_ptr<osgGA::EventQueue> _eventQueue;
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osg::ref_ptr<osgGA::EventVisitor> _eventVisitor;
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osg::ref_ptr<osgDB::DatabasePager> _databasePager;
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EventHandlers _eventHandlers;
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};
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}
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#endif
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