b4cd96ebdd
old loader, but appear very, very wrong with the new one. I traced the problem to the handling of the palette override flags in the external reference records. The current behavior for handling the palette override flags for external references has different offsets for different OpenFlight version (2 bytes for 14.2-15.1 and 4 bytes for 15.2 and later). However, I believe this behavior is incorrect. I know that the original 14.2 OpenFlight spec (dated April 1995) specifies 2 bytes between the filename and the override flags, and the 15.4 and later specs specify 4 bytes. However, I also found a 14.2.4 OpenFlight spec (dated January 1996) that changes the specification to 4 bytes. Also, the databases in question were created using an old IRIX version of MultiGen II, which wrote OpenFlight 14.2 files natively. These files also have 4 bytes between the filename and flags. Furthermore, these databases have always worked properly under earlier versions of OSG, under Performer, and in every MultiGen product we've used. This leads me to believe that the original 14.2 spec was incorrect (the 14.2.4 spec corrected this error), and there should be 4 bytes between the filename and flags for all OpenFlight files version 14.2 and later. The attached fix modifies the OpenFlight loader to behave in this way." |
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applications | ||
CMakeModules | ||
doc/Doxyfiles | ||
examples | ||
include | ||
src | ||
VisualStudio | ||
Xcode | ||
AUTHORS.txt | ||
ChangeLog | ||
CMakeLists.txt | ||
configure | ||
genwrapper.conf | ||
LICENSE.txt | ||
NEWS.txt | ||
README.txt | ||
runexamples.bat |
Welcome to the OpenSceneGraph (OSG). For up to date information on the project, how to indepth details on how to compile and run libraries and examples, and see the documentation on the OpenSceneGraph website. http://www.openscenegraph.org For the impatient, read the simplified build notes below. Robert Osfield. Project Lead. 6th June 2007. -- Notes for 1.9.8 release ======================= OpenThreads/include and src directories has now been merged directly into the OpenSceneGraph distribution, this means that you don't need to download, compile or install it, and will be able to remove the external OpenThreads from your system. -- How to build the OpenSceneGraph =============================== The OpenSceneGraph use the CMake build system to generate platform specific build environment. CMake reads the CMakeLists.txt files that you'll find throughout the OpenSceneGraph directories, check for installed dependnecies and then generate the appropriate build system. If you don't already have CMake installed on your system you can grab it from http://www.cmake.org, version 2.4.6 or later. Under unices (i.e. Linux, IRIX, Solaris, Free-BSD, HP-Ux, AIX, OSX) use the cmake or ccmake commandline utils, or use the included tiny configure script that'll run cmake for you. The configure script simply runs 'cmake . -DCMAKE_BUILD_TYPE=Release' to ensure that you get the best performance from your final libriaries/applications. cd OpenSceneGraph ./configure make sudo make install Alternatively, you can create an out of source build directory and run configure from there. The advantage to this approach is that the temporary files created by CMake won't clutter the OpenSceneGraph source directory, also makes it possilble to build multiple build targets by creating multiple build directories. In a directory alongside the OpenSceneGraph use: mkdir build cd build cmake ../OpenSceneGraph -DCMAKE_BUILD_TYPE=Release make sudo make install Under Windows use the GUI tool CMakeSetup to build your VisualStudio files. The following page on our wiki dedicated to the CMake build should help guide you through the process: http://www.openscenegraph.com/index.php?page=Build.CMake Under OSX you can either use the CMake build system above, or use the Xcode projects that you will find in OpenSceneGraph/Xcode. For further details on compiliation, installation and platform specific information read "Getting Started" at http://www.openscenegraph.org, under "Documentation".