72 lines
2.4 KiB
C++
72 lines
2.4 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGDB_INPUT
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#define OSGDB_INPUT 1
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#include <osg/Image>
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#include <osg/Node>
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#include <osg/Drawable>
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#include <osg/StateAttribute>
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#include <osgDB/FieldReaderIterator>
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#include <osgDB/ReaderWriter>
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#include <map>
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#include <string>
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namespace osgDB {
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struct basic_type_wrapper;
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/** Class for managing the reading of ASCII .osg files.*/
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class OSGDB_EXPORT Input : public FieldReaderIterator
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{
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public:
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Input();
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virtual ~Input();
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void setOptions(const ReaderWriter::Options* options) { _options = options; }
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const ReaderWriter::Options* getOptions() const { return _options.get(); }
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virtual osg::Object* readObjectOfType(const osg::Object& compObj);
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virtual osg::Object* readObjectOfType(const basic_type_wrapper &btw);
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virtual osg::Object* readObject();
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virtual osg::Image* readImage();
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virtual osg::Drawable* readDrawable();
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virtual osg::StateAttribute* readStateAttribute();
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virtual osg::Uniform* readUniform();
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virtual osg::Node* readNode();
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virtual osg::Object* readObject(const std::string& fileName);
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virtual osg::Image* readImage(const std::string& fileName);
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virtual osg::Node* readNode(const std::string& fileName);
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virtual osg::Object* getObjectForUniqueID(const std::string& uniqueID);
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virtual void regisiterUniqueIDForObject(const std::string& uniqueID,osg::Object* obj);
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private:
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typedef std::map< std::string, osg::ref_ptr<osg::Object> > UniqueIDToObjectMapping;
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UniqueIDToObjectMapping _uniqueIDToObjectMap;
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osg::ref_ptr<const ReaderWriter::Options> _options;
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};
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}
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#endif // __SG_INPUT_H
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