371 lines
18 KiB
C++
371 lines
18 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGDB_DATABASEPAGER
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#define OSGDB_DATABASEPAGER 1
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#include <osg/NodeVisitor>
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#include <osg/Group>
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#include <osg/PagedLOD>
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#include <osg/Drawable>
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#include <osg/GraphicsThread>
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#include <OpenThreads/Thread>
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#include <OpenThreads/Mutex>
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#include <OpenThreads/ScopedLock>
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#include <OpenThreads/Condition>
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#include <osgDB/SharedStateManager>
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#include <osgDB/ReaderWriter>
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#include <osgDB/Export>
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#include <map>
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#include <list>
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namespace osgDB {
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/** Database paging class which manages the loading of files in a background thread,
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* and syncronizing of loaded models with the main scene graph.*/
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class OSGDB_EXPORT DatabasePager : public osg::NodeVisitor::DatabaseRequestHandler, public OpenThreads::Thread
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{
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public :
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typedef OpenThreads::Thread::ThreadPriority ThreadPriority;
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DatabasePager();
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/** Add a request to load a node file to end the the database request list.*/
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virtual void requestNodeFile(const std::string& fileName,osg::Group* group,
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float priority, const osg::FrameStamp* framestamp);
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virtual void requestNodeFile(const std::string& fileName,osg::Group* group,
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float priority, const osg::FrameStamp* framestamp,
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ReaderWriter::Options* loadOptions);
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/** Run does the database paging.*/
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virtual void run();
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/** Cancel the database pager thread.*/
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virtual int cancel();
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/** Clear all internally cached structures.*/
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virtual void clear();
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/** Set whether the database pager thread should be paused or not.*/
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void setDatabasePagerThreadPause(bool pause);
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/** Get whether the database pager thread should is paused or not.*/
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bool getDatabasePagerThreadPause() const { return _databasePagerThreadPaused; }
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/** Set whether new database request calls are accepted or ignored.*/
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void setAcceptNewDatabaseRequests(bool acceptNewRequests) { _acceptNewRequests = acceptNewRequests; }
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/** Get whether new database request calls are accepted or ignored.*/
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bool getAcceptNewDatabaseRequests() const { return _acceptNewRequests; }
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/** Set the use of the frame block which, if enabled, blocks the DatabasePager
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* from executing which the current frame is being drawn.
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* When a single processor machine is being used it can be useful to block on
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* frame to help prevent the database paging thread from slowing the cull and draw
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* traversals which in turn can cause frame drops.*/
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void setUseFrameBlock(bool useFrameBlock) { _useFrameBlock = useFrameBlock; }
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/** Get the whether UseFrameBlock is on or off.*/
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bool getUseFrameBlock() const { return _useFrameBlock; }
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osg::RefBlock* getFrameBlock() { return _frameBlock.get(); }
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/** Set the priority of the database pager thread during the frame (i.e. while cull and draw are running.)*/
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void setThreadPriorityDuringFrame(ThreadPriority duringFrame) { _threadPriorityDuringFrame = duringFrame; }
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/** Get the priority of the database pager thread during the frame*/
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ThreadPriority getThreadPriorityDuringFrame() const { return _threadPriorityDuringFrame; }
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/** Set the priority of the database pager thread when the frame is not being exectuted (i.e. before or after cull and draw have run.)*/
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void setThreadPriorityOutwithFrame(ThreadPriority outwithFrame) { _threadPriorityOutwithFrame = outwithFrame; }
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/** Get the priority of the database pager thread when the frame is not being exectuted.*/
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ThreadPriority getThreadPriorityOutwithFrame() const { return _threadPriorityOutwithFrame; }
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/** Get the number of frames that are currently active.*/
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int getNumFramesActive() const { return _numFramesActive; }
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/** Signal the database thread that the update, cull and draw has begun for a new frame.
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* Note, this is called by the application so that the database pager can go to sleep while the CPU is busy on the main rendering threads. */
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virtual void signalBeginFrame(const osg::FrameStamp* framestamp);
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/** Signal the database thread that the update, cull and draw dispatch has completed.
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* Note, this is called by the application so that the database pager can go to wake back up now the main rendering threads are iddle waiting for the next frame.*/
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virtual void signalEndFrame();
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/** Find all PagedLOD nodes in a subgraph and register them with
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* the DatabasePager so it can keep track of expired nodes.
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* note, should be only be called from the update thread. */
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virtual void registerPagedLODs(osg::Node* subgraph);
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/** Set whether the database pager should pre compile OpenGL objects before allowing
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* them to be merged into the scene graph.
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* Pre compilation helps reduce the chances of frame drops, but also slows the
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* speed at which tiles are merged as they have to be compiled first.*/
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void setDoPreCompile(bool flag) { _doPreCompile = flag; }
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/** Get whether the database pager should pre compile OpenGL objects before allowing
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* them to be merged into the scene graph.*/
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bool getDoPreCompile() const { return _doPreCompile; }
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/** Set the target frame rate that the DatabasePager should assume.
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* Typically one would set this to the value refresh rate of your display system i.e. 60Hz.
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* Default value is 100.
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* Usage notes. The TargetFrameRate and the MinimumTimeAvailableForGLCompileAndDeletePerFrame
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* parameters are not directly used by DatabasePager, but are should be used as a guide for how
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* long to set aside per frame for compiling and deleting OpenGL objects - ie. the value to use
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* when calling DatabasePager::compileGLObjectgs(state,availableTime,). The longer amount of
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* time to set aside cthe faster databases will be paged in but with increased chance of frame drops,
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* the lower the amount of time the set aside the slower databases will paged it but with better
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* chance of avoid any frame drops. The default values are chosen to achieve the later when running
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* on a modern mid to high end PC.
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* The way to compute the amount of available time use a scheme such as :
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* availableTime = maximum(1.0/targetFrameRate - timeTakenDuringUpdateCullAndDraw, minimumTimeAvailableForGLCompileAndDeletePerFrame).
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*/
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void setTargetFrameRate(double tfr) { _targetFrameRate = tfr; }
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/** Get the target frame rate that the DatabasePager should assume.*/
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double getTargetFrameRate() const { return _targetFrameRate; }
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/** Set the minimum amount of time (in seconds) that should be made available for compiling and delete OpenGL objects per frame.
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* Default value is 0.001 (1 millisecond).
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* For usage see notes in setTargetFrameRate.*/
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void setMinimumTimeAvailableForGLCompileAndDeletePerFrame(double ta) { _minimumTimeAvailableForGLCompileAndDeletePerFrame = ta; }
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/** Get the minimum amount of time that should be made available for compiling and delete OpenGL objects per frame.
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* For usage see notes in setTargetFrameRate.*/
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double getMinimumTimeAvailableForGLCompileAndDeletePerFrame() const { return _minimumTimeAvailableForGLCompileAndDeletePerFrame; }
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/** Set the maximum number of OpenGL objects that the page should attempt to compile per frame.
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* Note, Lower values reduces chances of a frame drop but lower the rate that database will be paged in at.
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* Default value is 8. */
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void setMaximumNumOfObjectsToCompilePerFrame(unsigned int num) { _maximumNumOfObjectsToCompilePerFrame = num; }
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/** Get the maximum number of OpenGL objects that the page should attempt to compile per frame.*/
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unsigned int getMaximumNumOfObjectsToCompilePerFrame() const { return _maximumNumOfObjectsToCompilePerFrame; }
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/** Set the amount of time that a subgraph will be kept without being visited in the cull traversal
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* before being removed.*/
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void setExpiryDelay(double expiryDelay) { _expiryDelay = expiryDelay; }
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/** Get the amount of time that a subgraph will be kept without being visited in the cull traversal
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* before being removed.*/
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double getExpiryDelay() const { return _expiryDelay; }
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/** Set whether the removed subgraphs should be deleted in the database thread or not.*/
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void setDeleteRemovedSubgraphsInDatabaseThread(bool flag) { _deleteRemovedSubgraphsInDatabaseThread = flag; }
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/** Get whether the removed subgraphs should be deleted in the database thread or not.*/
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bool getDeleteRemovedSubgraphsInDatabaseThread() const { return _deleteRemovedSubgraphsInDatabaseThread; }
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enum DrawablePolicy
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{
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DO_NOT_MODIFY_DRAWABLE_SETTINGS,
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USE_DISPLAY_LISTS,
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USE_VERTEX_BUFFER_OBJECTS,
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USE_VERTEX_ARRAYS
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};
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/** Set how loaded drawables should be handled w.r.t their display list/vertex buffer object/vertex array settings.*/
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void setDrawablePolicy(DrawablePolicy policy) { _drawablePolicy = policy; }
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/** Get how loaded drawables should be handled w.r.t their display list/vertex buffer object/vertex array settings.*/
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DrawablePolicy getDrawablePolicy() const { return _drawablePolicy; }
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/** Set whether newly loaded textures should have their UnrefImageDataAfterApply set to a specified value.*/
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void setUnrefImageDataAfterApplyPolicy(bool changeAutoUnRef, bool valueAutoUnRef) { _changeAutoUnRef = changeAutoUnRef; _valueAutoUnRef = valueAutoUnRef; }
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/** Get whether newly loaded textures should have their UnrefImageDataAfterApply set to a specified value.*/
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void getUnrefImageDataAfterApplyPolicy(bool& changeAutoUnRef, bool& valueAutoUnRef) const { changeAutoUnRef = _changeAutoUnRef; valueAutoUnRef = _valueAutoUnRef; }
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/** Set whether newly loaded textures should have their MaxAnisotopy set to a specified value.*/
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void setMaxAnisotropyPolicy(bool changeAnisotropy, float valueAnisotropy) { _changeAnisotropy = changeAnisotropy; _valueAnisotropy = valueAnisotropy; }
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/** Set whether newly loaded textures should have their MaxAnisotopy set to a specified value.*/
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void getMaxAnisotropyPolicy(bool& changeAnisotropy, float& valueAnisotropy) const { changeAnisotropy = _changeAnisotropy; valueAnisotropy = _valueAnisotropy; }
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/** Return true if there are pending updates to the scene graph that require a call to updateSceneGraph(double). */
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bool requiresUpdateSceneGraph() const;
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/** Merge the changes to the scene graph by calling calling removeExpiredSubgraphs then addLoadedDataToSceneGraph.
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* Note, must only be called from single thread update phase. */
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virtual void updateSceneGraph(double currentFrameTime)
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{
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removeExpiredSubgraphs(currentFrameTime);
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addLoadedDataToSceneGraph(currentFrameTime);
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}
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/** Turn the compilation of rendering objects for specfied graphics context on (true) or off(false). */
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void setCompileGLObjectsForContextID(unsigned int contextID, bool on);
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/** Get whether the compilation of rendering objects for specfied graphics context on (true) or off(false). */
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bool getCompileGLObjectsForContextID(unsigned int contextID);
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/** Return true if there are pending compile operations that are required.
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* If requiresCompileGLObjects() return true the application should call compileGLObjects() .*/
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bool requiresCompileGLObjects() const;
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/** Compile the rendering objects (display lists,texture objects, VBO's) on loaded subgraph.
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* note, should only be called from the draw thread.
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* Note, must only be called from a valid graphics context. */
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virtual void compileGLObjects(osg::State& state,double& availableTime);
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/** Report how many items are in the _fileRequestList queue */
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unsigned int getFileRequestListSize() const { return _fileRequestList.size(); }
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/** Report how many items are in the _dataToCompileList queue */
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unsigned int getDataToCompileListSize() const { return _dataToCompileList.size(); }
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typedef std::list< osg::ref_ptr<osg::PagedLOD> > PagedLODList;
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typedef std::set< osg::ref_ptr<osg::StateSet> > StateSetList;
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typedef std::vector< osg::ref_ptr<osg::Drawable> > DrawableList;
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typedef std::pair<StateSetList,DrawableList> DataToCompile;
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typedef std::map< unsigned int, DataToCompile > DataToCompileMap;
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typedef std::set<unsigned int> ActiveGraphicsContexts;
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protected:
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virtual ~DatabasePager();
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friend struct DatabaseRequest;
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struct DatabaseRequest : public osg::Referenced
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{
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DatabaseRequest():
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_numOfRequests(0)
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{}
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std::string _fileName;
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int _frameNumberFirstRequest;
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double _timestampFirstRequest;
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float _priorityFirstRequest;
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int _frameNumberLastRequest;
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double _timestampLastRequest;
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float _priorityLastRequest;
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unsigned int _numOfRequests;
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osg::ref_ptr<osg::Group> _groupForAddingLoadedSubgraph;
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osg::ref_ptr<osg::Node> _loadedModel;
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DataToCompileMap _dataToCompileMap;
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osg::ref_ptr<ReaderWriter::Options> _loadOptions;
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};
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typedef std::vector< osg::ref_ptr<DatabaseRequest> > DatabaseRequestList;
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typedef std::vector< osg::ref_ptr<osg::Object> > ObjectList;
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// forward declare inner helper classes
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class FindCompileableGLObjectsVisitor;
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friend class FindCompileableGLObjectsVisitor;
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class FindPagedLODsVisitor;
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friend class FindPagedLODsVisitor;
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struct SortFileRequestFunctor;
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friend struct SortFileRequestFunctor;
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OpenThreads::Mutex _run_mutex;
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bool _startThreadCalled;
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osg::ref_ptr<osg::RefBlock> _databasePagerThreadBlock;
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inline void updateDatabasePagerThreadBlock()
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{
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_databasePagerThreadBlock->set(
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(!_fileRequestList.empty() || !_childrenToDeleteList.empty()) && !_databasePagerThreadPaused);
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}
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inline void updateFrameBlock(int delta)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_numFramesActiveMutex);
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_numFramesActive += delta;
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_frameBlock->set(_numFramesActive==0);
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}
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/** Iterate through the active PagedLOD nodes children removing
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* children which havn't been visited since specified expiryTime.
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* note, should be only be called from the update thread. */
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virtual void removeExpiredSubgraphs(double currentFrameTime);
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/** Add the loaded data to the scene graph.*/
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void addLoadedDataToSceneGraph(double currentFrameTime);
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bool _done;
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bool _acceptNewRequests;
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bool _databasePagerThreadPaused;
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bool _useFrameBlock;
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int _numFramesActive;
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mutable OpenThreads::Mutex _numFramesActiveMutex;
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osg::ref_ptr<osg::RefBlock> _frameBlock;
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int _frameNumber;
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ThreadPriority _threadPriorityDuringFrame;
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ThreadPriority _threadPriorityOutwithFrame;
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DatabaseRequestList _fileRequestList;
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mutable OpenThreads::Mutex _fileRequestListMutex;
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DatabaseRequestList _dataToCompileList;
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mutable OpenThreads::Mutex _dataToCompileListMutex;
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DrawablePolicy _drawablePolicy;
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bool _changeAutoUnRef;
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bool _valueAutoUnRef;
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bool _changeAnisotropy;
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float _valueAnisotropy;
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bool _deleteRemovedSubgraphsInDatabaseThread;
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ObjectList _childrenToDeleteList;
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mutable OpenThreads::Mutex _childrenToDeleteListMutex;
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DatabaseRequestList _dataToMergeList;
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mutable OpenThreads::Mutex _dataToMergeListMutex;
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PagedLODList _activePagedLODList;
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PagedLODList _inactivePagedLODList;
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double _expiryDelay;
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ActiveGraphicsContexts _activeGraphicsContexts;
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bool _doPreCompile;
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double _targetFrameRate;
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double _minimumTimeAvailableForGLCompileAndDeletePerFrame;
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unsigned int _maximumNumOfObjectsToCompilePerFrame;
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};
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}
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#endif
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