OpenSceneGraph/src
Robert Osfield b3abc0842f From Chris Hanson, " Add support for "OutputTextureFiles" option to IVE plugin to permit creation of external
.dds texture files from internally-embedded textures during IVE writes."

From Robert Osfield, fixed a bug in the above submission, and changed the way that the filename of the file is passed into DataOutputStream to avoid issues with the .ive's plugins ability to read from istreams.
2009-11-23 11:00:07 +00:00
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OpenThreads From David Fries, "I was trying to create a lot of threads under 32 bit Linux, but could 2009-11-20 10:27:43 +00:00
osg From Paul Martz, typo fixes 2009-11-23 09:53:08 +00:00
osgAnimation <iterator>, <stdlib.h> and <ctype.h> includes required for QNX compiler 2009-11-17 14:06:07 +00:00
osgDB From Chris Hanson, " Add support for requesting and setting the current directory (a la getcwd/chdir) via a 2009-11-23 10:19:37 +00:00
osgFX From Paul Martz, changes for compiling against OpenGL 3.x 2009-11-03 16:34:54 +00:00
osgGA Ported osgUtil, osgDB, osgGA, NodeKits and plugins to compile against OpenGL ES 1.1 and OpenGL ES 2.0. 2009-10-28 20:31:57 +00:00
osgIntrospection From Philip Lowman, "Here's the promised cleanup of the OSG's CMakeLists.txt files for the src/ folder. I'll submit the others separately. 2009-03-23 16:01:02 +00:00
osgManipulator From Stephan Huber, "attached you'll find a bugfix for removeTransformUpdating and another 2009-11-19 17:42:25 +00:00
osgParticle From Paul Martz, changes for compiling against OpenGL 3.x 2009-11-03 16:34:54 +00:00
osgPlugins From Chris Hanson, " Add support for "OutputTextureFiles" option to IVE plugin to permit creation of external 2009-11-23 11:00:07 +00:00
osgPresentation <iterator>, <stdlib.h> and <ctype.h> includes required for QNX compiler 2009-11-17 14:06:07 +00:00
osgShadow <iterator>, <stdlib.h> and <ctype.h> includes required for QNX compiler 2009-11-17 14:06:07 +00:00
osgSim From Mathias Froechlich, "Attached the collected fixes I needed to compile with all of them. 2009-11-18 12:15:29 +00:00
osgTerrain From Jason Beverage, "I posted a question on osg users about resources not being properly released when using osgTerrain databases and multiple viewers are used a few weeks ago and I've found that at least part of the problem comes down to the fact that the nodes that are traversed by the GeometryTechnique are never actually added to the scene graph, and thus don't have releaseGLObjects called on them. I'm submitting a few changes that takes care of this by allowing the TerrainTechnique to provide a releaseGLObjects implementation. I've applied these changes in osgEarth and this example program no longer crashes on the second run, although I get corrupt geometry (see attached shot) which could be down to a driver issue. If I increment the context ID for the second viewer, I no longer get the corrupt geometry. 2009-11-20 11:08:40 +00:00
osgText <iterator>, <stdlib.h> and <ctype.h> includes required for QNX compiler 2009-11-17 14:06:07 +00:00
osgUtil From Farshid Lashkari, "I noticed that the code for rendering vertical interlace, horizontal interlace, and checkerboard stereo are practically identical, except for the stipple pattern. I combined the code blocks for rendering the 3 stereo modes into a single block. I also fixed a small issue with retrieving stats in checkerboard stereo mode." 2009-11-20 12:32:51 +00:00
osgViewer From Colin MacDonald, "In my application I have a custom graphics context class, derived from 2009-11-21 16:41:02 +00:00
osgVolume Added return at end of to fix warning 2009-09-24 10:11:32 +00:00
osgWidget <iterator>, <stdlib.h> and <ctype.h> includes required for QNX compiler 2009-11-17 14:06:07 +00:00
osgWrappers Updated wrappers 2009-11-20 14:15:42 +00:00
CMakeLists.txt Refactored preset3D/p3d plugin so that common scene graph extensions and classes now live in a separate osgPresenttation NodeKit. 2009-06-24 16:03:49 +00:00