766 lines
28 KiB
C++
766 lines
28 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/GL>
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#include <osg/GLU>
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#include <osg/Notify>
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#include <osgUtil/Tessellator>
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using namespace osg;
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using namespace osgUtil;
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Tessellator::Tessellator() :
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_wtype(TESS_WINDING_ODD),
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_ttype(TESS_TYPE_POLYGONS),
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_boundaryOnly(false), _numberVerts(0)
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{
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_tobj = 0;
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_errorCode = 0;
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_index=0;
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}
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Tessellator::~Tessellator()
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{
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reset();
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}
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void Tessellator::beginTessellation()
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{
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reset();
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if (!_tobj) _tobj = gluNewTess();
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gluTessCallback(_tobj, GLU_TESS_VERTEX_DATA, (GLU_TESS_CALLBACK) vertexCallback);
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gluTessCallback(_tobj, GLU_TESS_BEGIN_DATA, (GLU_TESS_CALLBACK) beginCallback);
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gluTessCallback(_tobj, GLU_TESS_END_DATA, (GLU_TESS_CALLBACK) endCallback);
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gluTessCallback(_tobj, GLU_TESS_COMBINE_DATA,(GLU_TESS_CALLBACK) combineCallback);
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gluTessCallback(_tobj, GLU_TESS_ERROR_DATA, (GLU_TESS_CALLBACK) errorCallback);
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if (tessNormal.length()>0.0) gluTessNormal(_tobj, tessNormal.x(), tessNormal.y(), tessNormal.z());
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gluTessBeginPolygon(_tobj,this);
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}
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void Tessellator::beginContour()
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{
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if (_tobj)
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{
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gluTessBeginContour(_tobj);
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}
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}
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void Tessellator::addVertex(osg::Vec3* vertex)
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{
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if (_tobj)
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{
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Vec3d* data = new Vec3d;
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_coordData.push_back(data);
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(*data)._v[0]=(*vertex)[0];
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(*data)._v[1]=(*vertex)[1];
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(*data)._v[2]=(*vertex)[2];
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gluTessVertex(_tobj,data->_v,vertex);
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}
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}
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void Tessellator::endContour()
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{
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if (_tobj)
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{
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gluTessEndContour(_tobj);
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}
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}
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void Tessellator::endTessellation()
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{
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if (_tobj)
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{
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gluTessEndPolygon(_tobj);
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gluDeleteTess(_tobj);
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_tobj = 0;
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if (_errorCode!=0)
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{
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const GLubyte *estring = gluErrorString((GLenum)_errorCode);
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osg::notify(osg::WARN)<<"Tessellation Error: "<<estring<< std::endl;
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}
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}
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}
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void Tessellator::reset()
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{
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if (_tobj)
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{
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gluDeleteTess(_tobj);
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_tobj = 0;
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}
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for (Vec3dList::iterator i = _coordData.begin(); i != _coordData.end(); ++i) {
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delete (*i);
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}
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_coordData.clear();
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_newVertexList.clear();
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_primList.clear();
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_errorCode = 0;
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}
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class InsertNewVertices : public osg::ArrayVisitor
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{
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public:
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float _f1,_f2,_f3,_f4;
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unsigned int _i1,_i2,_i3,_i4;
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InsertNewVertices(float f1,unsigned int i1,
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float f2,unsigned int i2,
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float f3,unsigned int i3,
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float f4,unsigned int i4):
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_f1(f1),_f2(f2),_f3(f3),_f4(f4),
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_i1(i1),_i2(i2),_i3(i3),_i4(i4){}
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template <class ARRAY,class TYPE>
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void apply_imp(ARRAY& array,TYPE initialValue)
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{
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TYPE val = initialValue;
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if (_f1) val += static_cast<TYPE>(array[_i1] * _f1);
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if (_f2) val += static_cast<TYPE>(array[_i2] * _f2);
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if (_f3) val += static_cast<TYPE>(array[_i3] * _f3);
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if (_f4) val += static_cast<TYPE>(array[_i4] * _f4);
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array.push_back(val);
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}
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virtual void apply(osg::ByteArray& ba) { apply_imp(ba,GLbyte(0)); }
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virtual void apply(osg::ShortArray& ba) { apply_imp(ba,GLshort(0)); }
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virtual void apply(osg::IntArray& ba) { apply_imp(ba,GLint(0)); }
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virtual void apply(osg::UByteArray& ba) { apply_imp(ba,GLubyte(0)); }
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virtual void apply(osg::UShortArray& ba) { apply_imp(ba,GLushort(0)); }
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virtual void apply(osg::UIntArray& ba) { apply_imp(ba,GLuint(0)); }
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virtual void apply(osg::Vec4ubArray& ba) { apply_imp(ba,Vec4ub()); }
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virtual void apply(osg::FloatArray& ba) { apply_imp(ba,float(0)); }
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virtual void apply(osg::Vec2Array& ba) { apply_imp(ba,Vec2()); }
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virtual void apply(osg::Vec3Array& ba) { apply_imp(ba,Vec3()); }
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virtual void apply(osg::Vec4Array& ba) { apply_imp(ba,Vec4()); }
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};
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void Tessellator::retessellatePolygons(osg::Geometry &geom)
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{
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// turn the contour list into primitives, a little like Tessellator does but more generally
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osg::Vec3Array* vertices = dynamic_cast<osg::Vec3Array*>(geom.getVertexArray());
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if (!vertices || vertices->empty() || geom.getPrimitiveSetList().empty()) return;
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// we currently don't handle geometry which use indices...
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if (geom.getVertexIndices() ||
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geom.getNormalIndices() ||
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geom.getColorIndices() ||
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geom.getSecondaryColorIndices() ||
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geom.getFogCoordIndices()) return;
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// not even text coord indices don't handle geometry which use indices...
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for(unsigned int unit=0;unit<geom.getNumTexCoordArrays();++unit)
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{
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if (geom.getTexCoordIndices(unit)) return;
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}
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if (_ttype==TESS_TYPE_POLYGONS || _ttype==TESS_TYPE_DRAWABLE) _numberVerts=0; // 09.04.04 GWM reset Tessellator
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// the reset is needed by the flt loader which reuses a Tessellator for triangulating polygons.
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// as such it might be reset by other loaders/developers in future.
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_index=0; // reset the counter for indexed vertices
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_extraPrimitives = 0;
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if (!_numberVerts) {
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_numberVerts=geom.getVertexArray()->getNumElements();
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// save the contours for complex (winding rule) tessellations
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_Contours=geom.getPrimitiveSetList();
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}
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// now cut out vertex attributes added on any previous tessellation
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reduceArray(geom.getVertexArray(), _numberVerts);
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reduceArray(geom.getColorArray(), _numberVerts);
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reduceArray(geom.getNormalArray(), _numberVerts);
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reduceArray(geom.getFogCoordArray(), _numberVerts);
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for(unsigned int unit1=0;unit1<geom.getNumTexCoordArrays();++unit1)
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{
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reduceArray(geom.getTexCoordArray(unit1), _numberVerts);
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}
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// remove the existing primitives.
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unsigned int nprimsetoriginal= geom.getNumPrimitiveSets();
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if (nprimsetoriginal) geom.removePrimitiveSet(0, nprimsetoriginal);
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// the main difference from osgUtil::Tessellator for Geometry sets of multiple contours is that the begin/end tessellation
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// occurs around the whole set of contours.
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if (_ttype==TESS_TYPE_GEOMETRY) {
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beginTessellation();
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gluTessProperty(_tobj, GLU_TESS_WINDING_RULE, _wtype);
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gluTessProperty(_tobj, GLU_TESS_BOUNDARY_ONLY , _boundaryOnly);
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}
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// process all the contours into the Tessellator
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int noContours = _Contours.size();
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int currentPrimitive = 0;
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for(int primNo=0;primNo<noContours;++primNo)
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{
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osg::ref_ptr<osg::PrimitiveSet> primitive = _Contours[primNo].get();
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if (_ttype==TESS_TYPE_POLYGONS || _ttype==TESS_TYPE_DRAWABLE)
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{ // this recovers the 'old' tessellation which just retessellates single polygons.
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if (primitive->getMode()==osg::PrimitiveSet::POLYGON || _ttype==TESS_TYPE_DRAWABLE)
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{
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if (primitive->getType()==osg::PrimitiveSet::DrawArrayLengthsPrimitiveType)
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{
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osg::DrawArrayLengths* drawArrayLengths = static_cast<osg::DrawArrayLengths*>(primitive.get());
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unsigned int first = drawArrayLengths->getFirst();
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for(osg::DrawArrayLengths::iterator itr=drawArrayLengths->begin();
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itr!=drawArrayLengths->end();
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++itr)
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{
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beginTessellation();
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unsigned int last = first + *itr;
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addContour(primitive->getMode(),first,last,vertices);
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first = last;
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endTessellation();
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collectTessellation(geom, currentPrimitive);
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currentPrimitive++;
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}
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}
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else
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{
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if (primitive->getNumIndices()>3) { // April 2005 gwm only retessellate "complex" polygons
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beginTessellation();
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addContour(primitive.get(), vertices);
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endTessellation();
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collectTessellation(geom, currentPrimitive);
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currentPrimitive++;
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} else { // April 2005 gwm triangles don't need to be retessellated
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geom.addPrimitiveSet(primitive.get());
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}
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}
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}
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else
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{ // copy the contour primitive as it is not being tessellated
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geom.addPrimitiveSet(primitive.get());
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}
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} else {
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if (primitive->getMode()==osg::PrimitiveSet::POLYGON ||
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primitive->getMode()==osg::PrimitiveSet::QUADS ||
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primitive->getMode()==osg::PrimitiveSet::TRIANGLES ||
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primitive->getMode()==osg::PrimitiveSet::LINE_LOOP ||
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primitive->getMode()==osg::PrimitiveSet::QUAD_STRIP ||
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primitive->getMode()==osg::PrimitiveSet::TRIANGLE_FAN ||
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primitive->getMode()==osg::PrimitiveSet::TRIANGLE_STRIP)
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{
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addContour(primitive.get(), vertices);
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} else { // copy the contour primitive as it is not being tessellated
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// in this case points, lines or line_strip
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geom.addPrimitiveSet(primitive.get());
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}
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}
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}
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if (_ttype==TESS_TYPE_GEOMETRY) {
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endTessellation();
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collectTessellation(geom, 0);
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}
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}
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void Tessellator::addContour(GLenum mode, unsigned int first, unsigned int last, osg::Vec3Array* vertices)
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{
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beginContour();
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unsigned int idx=0;
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unsigned int nperprim=0; // number of vertices per primitive
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if (mode==osg::PrimitiveSet::QUADS) nperprim=4;
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else if (mode==osg::PrimitiveSet::TRIANGLES) nperprim=3;
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unsigned int i;
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switch (mode)
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{
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case osg::PrimitiveSet::QUADS:
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case osg::PrimitiveSet::TRIANGLES:
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case osg::PrimitiveSet::POLYGON:
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case osg::PrimitiveSet::LINE_LOOP:
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case osg::PrimitiveSet::TRIANGLE_FAN:
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{
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for(i=first;i<last;++i, idx++)
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{
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addVertex(&((*vertices)[i]));
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if (nperprim>0 && i<last-1 && idx%nperprim==nperprim-1) {
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endContour();
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beginContour();
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}
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}
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}
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break;
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case osg::PrimitiveSet::QUAD_STRIP:
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{ // always has an even number of vertices
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for(i=first;i<last;i+=2)
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{ // 0,2,4...
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addVertex(&((*vertices)[i]));
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}
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for(i=last-1;i>=first;i-=2)
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{ // ...5,3,1
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addVertex(&((*vertices)[i]));
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}
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}
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break;
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case osg::PrimitiveSet::TRIANGLE_STRIP:
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{
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for( i=first;i<last;i+=2)
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{// 0,2,4,...
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addVertex(&((*vertices)[i]));
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}
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for(i=((last-first)%2)?(last-2):(last-1) ;i>first&& i<last;i-=2)
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{
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addVertex(&((*vertices)[i]));
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}
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}
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break;
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default: // lines, points, line_strip
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{
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for(i=first;i<last;++i, idx++)
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{
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addVertex(&((*vertices)[i]));
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if (nperprim>0 && i<last-1 && idx%nperprim==nperprim-1) {
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endContour();
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beginContour();
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}
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}
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}
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break;
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}
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endContour();
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}
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void Tessellator::addContour(osg::PrimitiveSet* primitive, osg::Vec3Array* vertices)
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{
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// adds a single primitive as a contour.
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unsigned int nperprim=0; // number of vertices per primitive
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if (primitive->getMode()==osg::PrimitiveSet::QUADS) nperprim=4;
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if (primitive->getMode()==osg::PrimitiveSet::TRIANGLES) nperprim=3;
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unsigned int idx=0;
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switch(primitive->getType())
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{
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case(osg::PrimitiveSet::DrawArraysPrimitiveType):
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{
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osg::DrawArrays* drawArray = static_cast<osg::DrawArrays*>(primitive);
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unsigned int first = drawArray->getFirst();
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unsigned int last = first+drawArray->getCount();
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addContour(primitive->getMode(),first,last,vertices);
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break;
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}
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case(osg::PrimitiveSet::DrawElementsUBytePrimitiveType):
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{
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beginContour();
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osg::DrawElementsUByte* drawElements = static_cast<osg::DrawElementsUByte*>(primitive);
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for(osg::DrawElementsUByte::iterator indexItr=drawElements->begin();
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indexItr!=drawElements->end();
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++indexItr, idx++)
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{
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addVertex(&((*vertices)[*indexItr]));
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if (nperprim>0 && indexItr!=drawElements->end() && idx%nperprim==nperprim-1) {
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endContour();
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beginContour();
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}
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}
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endContour();
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break;
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}
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case(osg::PrimitiveSet::DrawElementsUShortPrimitiveType):
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{
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beginContour();
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osg::DrawElementsUShort* drawElements = static_cast<osg::DrawElementsUShort*>(primitive);
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for(osg::DrawElementsUShort::iterator indexItr=drawElements->begin();
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indexItr!=drawElements->end();
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++indexItr, idx++)
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{
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addVertex(&((*vertices)[*indexItr]));
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if (nperprim>0 && indexItr!=drawElements->end() && idx%nperprim==nperprim-1) {
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endContour();
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beginContour();
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}
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}
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endContour();
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break;
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}
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case(osg::PrimitiveSet::DrawElementsUIntPrimitiveType):
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{
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beginContour();
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osg::DrawElementsUInt* drawElements = static_cast<osg::DrawElementsUInt*>(primitive);
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for(osg::DrawElementsUInt::iterator indexItr=drawElements->begin();
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indexItr!=drawElements->end();
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++indexItr, idx++)
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{
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addVertex(&((*vertices)[*indexItr]));
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if (nperprim>0 && indexItr!=drawElements->end() && idx%nperprim==nperprim-1) {
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endContour();
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beginContour();
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}
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}
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endContour();
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break;
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}
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default:
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osg::notify(osg::NOTICE)<<"Tessellator::addContour(primitive, vertices) : Primitive type "<<primitive->getType()<<" not handled"<<std::endl;
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break;
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}
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}
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void Tessellator::handleNewVertices(osg::Geometry& geom,VertexPtrToIndexMap &vertexPtrToIndexMap)
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{
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if (!_newVertexList.empty())
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{
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osg::Vec3Array* vertices = dynamic_cast<osg::Vec3Array*>(geom.getVertexArray());
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osg::Vec3Array* normals = NULL;
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if (geom.getNormalBinding()==osg::Geometry::BIND_PER_VERTEX)
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{
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normals = dynamic_cast<osg::Vec3Array*>(geom.getNormalArray());
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}
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typedef std::vector<osg::Array*> ArrayList;
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ArrayList arrays;
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if (geom.getColorBinding()==osg::Geometry::BIND_PER_VERTEX)
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{
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arrays.push_back(geom.getColorArray());
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}
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if (geom.getSecondaryColorBinding()==osg::Geometry::BIND_PER_VERTEX)
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{
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arrays.push_back(geom.getSecondaryColorArray());
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}
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if (geom.getFogCoordBinding()==osg::Geometry::BIND_PER_VERTEX)
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{
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arrays.push_back(geom.getFogCoordArray());
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}
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osg::Geometry::ArrayDataList& tcal = geom.getTexCoordArrayList();
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for(osg::Geometry::ArrayDataList::iterator tcalItr=tcal.begin();
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tcalItr!=tcal.end();
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++tcalItr)
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{
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if (tcalItr->array.valid())
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{
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arrays.push_back(tcalItr->array.get());
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}
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}
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// now add any new vertices that are required.
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for(NewVertexList::iterator itr=_newVertexList.begin();
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itr!=_newVertexList.end();
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++itr)
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{
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NewVertex& newVertex = (*itr);
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osg::Vec3* vertex = newVertex._vpos;
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// assign vertex.
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vertexPtrToIndexMap[vertex]=vertices->size();
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vertices->push_back(*vertex);
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// assign normals
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if (normals)
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{
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osg::Vec3 norm(0.0f,0.0f,0.0f);
|
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if (newVertex._v1) norm += (*normals)[vertexPtrToIndexMap[newVertex._v1]] * newVertex._f1;
|
|
if (newVertex._v2) norm += (*normals)[vertexPtrToIndexMap[newVertex._v2]] * newVertex._f2;
|
|
if (newVertex._v3) norm += (*normals)[vertexPtrToIndexMap[newVertex._v3]] * newVertex._f3;
|
|
if (newVertex._v4) norm += (*normals)[vertexPtrToIndexMap[newVertex._v4]] * newVertex._f4;
|
|
norm.normalize();
|
|
normals->push_back(norm);
|
|
}
|
|
|
|
if (!arrays.empty())
|
|
{
|
|
InsertNewVertices inv(newVertex._f1,vertexPtrToIndexMap[newVertex._v1],
|
|
newVertex._f2,vertexPtrToIndexMap[newVertex._v2],
|
|
newVertex._f3,vertexPtrToIndexMap[newVertex._v3],
|
|
newVertex._f4,vertexPtrToIndexMap[newVertex._v4]);
|
|
|
|
// assign the rest of the attributes.
|
|
for(ArrayList::iterator aItr=arrays.begin();
|
|
aItr!=arrays.end();
|
|
++aItr)
|
|
{
|
|
(*aItr)->accept(inv);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
void Tessellator::begin(GLenum mode)
|
|
{
|
|
_primList.push_back(new Prim(mode));
|
|
}
|
|
|
|
void Tessellator::vertex(osg::Vec3* vertex)
|
|
{
|
|
if (!_primList.empty())
|
|
{
|
|
Prim* prim = _primList.back().get();
|
|
prim->_vertices.push_back(vertex);
|
|
|
|
}
|
|
}
|
|
|
|
void Tessellator::combine(osg::Vec3* vertex,void* vertex_data[4],GLfloat weight[4])
|
|
{
|
|
_newVertexList.push_back(NewVertex(vertex,
|
|
weight[0],(Vec3*)vertex_data[0],
|
|
weight[1],(Vec3*)vertex_data[1],
|
|
weight[2],(Vec3*)vertex_data[2],
|
|
weight[3],(Vec3*)vertex_data[3]));
|
|
}
|
|
|
|
void Tessellator::end()
|
|
{
|
|
// no need to do anything right now...
|
|
}
|
|
|
|
void Tessellator::error(GLenum errorCode)
|
|
{
|
|
_errorCode = errorCode;
|
|
}
|
|
|
|
void CALLBACK Tessellator::beginCallback(GLenum which, void* userData)
|
|
{
|
|
((Tessellator*)userData)->begin(which);
|
|
}
|
|
|
|
void CALLBACK Tessellator::endCallback(void* userData)
|
|
{
|
|
((Tessellator*)userData)->end();
|
|
}
|
|
|
|
void CALLBACK Tessellator::vertexCallback(GLvoid *data, void* userData)
|
|
{
|
|
((Tessellator*)userData)->vertex((Vec3*)data);
|
|
}
|
|
|
|
void CALLBACK Tessellator::combineCallback(GLdouble coords[3], void* vertex_data[4],
|
|
GLfloat weight[4], void** outData,
|
|
void* userData)
|
|
{
|
|
Vec3* newData = new osg::Vec3(coords[0],coords[1],coords[2]);
|
|
*outData = newData;
|
|
((Tessellator*)userData)->combine(newData,vertex_data,weight);
|
|
}
|
|
|
|
void CALLBACK Tessellator::errorCallback(GLenum errorCode, void* userData)
|
|
{
|
|
((Tessellator*)userData)->error(errorCode);
|
|
}
|
|
|
|
void Tessellator::reduceArray(osg::Array * cold, const unsigned int nnu)
|
|
{ // shrinks size of array to N
|
|
if (cold && cold->getNumElements()>nnu) {
|
|
osg::Vec2Array* v2arr = NULL;
|
|
osg::Vec3Array* v3arr = NULL;
|
|
osg::Vec4Array* v4arr = NULL;
|
|
switch (cold->getType()) {
|
|
case osg::Array::Vec2ArrayType: {
|
|
v2arr = dynamic_cast<osg::Vec2Array*>(cold);
|
|
osg::Vec2Array::iterator itr=v2arr->begin()+nnu;
|
|
(*v2arr).erase(itr, v2arr->end());
|
|
}
|
|
break;
|
|
case osg::Array::Vec3ArrayType: {
|
|
v3arr = dynamic_cast<osg::Vec3Array*>(cold);
|
|
osg::Vec3Array::iterator itr=v3arr->begin()+nnu;
|
|
(*v3arr).erase(itr, v3arr->end());
|
|
}
|
|
break;
|
|
case osg::Array::Vec4ArrayType: {
|
|
v4arr = dynamic_cast<osg::Vec4Array*>(cold);
|
|
osg::Vec4Array::iterator itr=v4arr->begin()+nnu;
|
|
(*v4arr).erase(itr, v4arr->end());
|
|
}
|
|
break;
|
|
default: // should also handle:ArrayType' ByteArrayType' ShortArrayType' IntArrayType'
|
|
// `UShortArrayType' `UIntArrayType' `Vec4ubArrayType' `FloatArrayType'
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Tessellator::collectTessellation(osg::Geometry &geom, unsigned int originalIndex)
|
|
{
|
|
osg::Vec3Array* vertices = dynamic_cast<osg::Vec3Array*>(geom.getVertexArray());
|
|
VertexPtrToIndexMap vertexPtrToIndexMap;
|
|
|
|
// populate the VertexPtrToIndexMap.
|
|
for(unsigned int vi=0;vi<vertices->size();++vi)
|
|
{
|
|
vertexPtrToIndexMap[&((*vertices)[vi])] = vi;
|
|
}
|
|
|
|
handleNewVertices(geom, vertexPtrToIndexMap);
|
|
|
|
// we don't properly handle per primitive and per primitive_set bindings yet
|
|
// will need to address this soon. Robert Oct 2002.
|
|
{
|
|
osg::Vec3Array* normals = NULL; // GWM Sep 2002 - add normals for extra facets
|
|
int iprim=0;
|
|
if (geom.getNormalBinding()==osg::Geometry::BIND_PER_PRIMITIVE ||
|
|
geom.getNormalBinding()==osg::Geometry::BIND_PER_PRIMITIVE_SET)
|
|
{
|
|
normals = dynamic_cast<osg::Vec3Array*>(geom.getNormalArray()); // GWM Sep 2002
|
|
}
|
|
// GWM Dec 2003 - needed to add colours for extra facets
|
|
osg::Vec4Array* cols4 = NULL; // GWM Dec 2003 colours are vec4
|
|
osg::Vec3Array* cols3 = NULL; // GWM Dec 2003 colours are vec3
|
|
if (geom.getColorBinding()==osg::Geometry::BIND_PER_PRIMITIVE ||
|
|
geom.getColorBinding()==osg::Geometry::BIND_PER_PRIMITIVE_SET)
|
|
{
|
|
Array* colours = geom.getColorArray(); // GWM Dec 2003 - need to duplicate face colours
|
|
switch (colours->getType()) {
|
|
case osg::Array::Vec4ArrayType:
|
|
cols4=dynamic_cast<osg::Vec4Array *> (colours);
|
|
break;
|
|
case osg::Array::Vec3ArrayType:
|
|
cols3=dynamic_cast<osg::Vec3Array *> (colours);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
}
|
|
// GWM Dec 2003 - these holders need to go outside the loop to
|
|
// retain the flat shaded colour &/or normal for each tessellated polygon
|
|
osg::Vec3 norm(0.0f,0.0f,0.0f);
|
|
osg::Vec4 primCol4(0.0f,0.0f,0.0f,1.0f);
|
|
osg::Vec3 primCol3(0.0f,0.0f,0.0f);
|
|
|
|
for(PrimList::iterator primItr=_primList.begin();
|
|
primItr!=_primList.end();
|
|
++primItr, ++_index)
|
|
{
|
|
Prim* prim=primItr->get();
|
|
int ntris=0;
|
|
|
|
if(vertexPtrToIndexMap.size() <= 255)
|
|
{
|
|
osg::DrawElementsUByte* elements = new osg::DrawElementsUByte(prim->_mode);
|
|
for(Prim::VecList::iterator vitr=prim->_vertices.begin();
|
|
vitr!=prim->_vertices.end();
|
|
++vitr)
|
|
{
|
|
elements->push_back(vertexPtrToIndexMap[*vitr]);
|
|
}
|
|
|
|
// add to the drawn primitive list.
|
|
geom.addPrimitiveSet(elements);
|
|
ntris=elements->getNumIndices()/3;
|
|
}
|
|
else if(vertexPtrToIndexMap.size() > 255 && vertexPtrToIndexMap.size() <= 65535)
|
|
{
|
|
osg::DrawElementsUShort* elements = new osg::DrawElementsUShort(prim->_mode);
|
|
for(Prim::VecList::iterator vitr=prim->_vertices.begin();
|
|
vitr!=prim->_vertices.end();
|
|
++vitr)
|
|
{
|
|
elements->push_back(vertexPtrToIndexMap[*vitr]);
|
|
}
|
|
|
|
// add to the drawn primitive list.
|
|
geom.addPrimitiveSet(elements);
|
|
ntris=elements->getNumIndices()/3;
|
|
}
|
|
else
|
|
{
|
|
osg::DrawElementsUInt* elements = new osg::DrawElementsUInt(prim->_mode);
|
|
for(Prim::VecList::iterator vitr=prim->_vertices.begin();
|
|
vitr!=prim->_vertices.end();
|
|
++vitr)
|
|
{
|
|
elements->push_back(vertexPtrToIndexMap[*vitr]);
|
|
}
|
|
|
|
// add to the drawn primitive list.
|
|
geom.addPrimitiveSet(elements);
|
|
ntris=elements->getNumIndices()/3;
|
|
}
|
|
|
|
if (primItr==_primList.begin())
|
|
{ // first primitive so collect primitive normal & colour.
|
|
if (normals) {
|
|
if (geom.getNormalBinding()==osg::Geometry::BIND_PER_PRIMITIVE)
|
|
norm=(*normals)[originalIndex + _extraPrimitives];
|
|
else
|
|
norm=(*normals)[iprim]; // GWM Sep 2002 the flat shaded normal
|
|
}
|
|
if (cols4) {
|
|
primCol4=(*cols4)[iprim]; // GWM Dec 2003 the flat shaded rgba colour
|
|
if (_index>=cols4->size()) {
|
|
cols4->push_back(primCol4); // GWM Dec 2003 add flat shaded colour for new facet
|
|
}
|
|
}
|
|
if (cols3) {
|
|
primCol3=(*cols3)[iprim]; // GWM Dec 2003 flat shaded rgb colour
|
|
if (_index>=cols3->size()) {
|
|
cols3->push_back(primCol3); // GWM Dec 2003 add flat shaded colour for new facet
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{ // later primitives use same colour
|
|
if (normals)
|
|
{
|
|
if (geom.getNormalBinding()==osg::Geometry::BIND_PER_PRIMITIVE)
|
|
{
|
|
_extraPrimitives++;
|
|
normals->insert(normals->begin() + originalIndex + _extraPrimitives, norm);
|
|
}
|
|
else
|
|
normals->push_back(norm); // GWM Sep 2002 add flat shaded normal for new facet
|
|
}
|
|
if (cols4 && _index>=cols4->size()) {
|
|
cols4->push_back(primCol4); // GWM Dec 2003 add flat shaded colour for new facet
|
|
}
|
|
if (cols3 && _index>=cols3->size()) {
|
|
if (cols3) cols3->push_back(primCol3); // GWM Dec 2003 add flat shaded colour for new facet
|
|
}
|
|
if (prim->_mode==GL_TRIANGLES) {
|
|
if (geom.getNormalBinding()==osg::Geometry::BIND_PER_PRIMITIVE_SET ||
|
|
geom.getNormalBinding()==osg::Geometry::BIND_PER_PRIMITIVE) { // need one per triangle? Not one per set.
|
|
for (int ii=1; ii<ntris; ii++) {
|
|
if (normals) normals->push_back(norm); // GWM Sep 2002 add flat shaded normal for new facet
|
|
}
|
|
}
|
|
if (geom.getColorBinding()==osg::Geometry::BIND_PER_PRIMITIVE_SET ||
|
|
geom.getColorBinding()==osg::Geometry::BIND_PER_PRIMITIVE) { // need one per triangle? Not one per set.
|
|
for (int ii=1; ii<ntris; ii++) {
|
|
if (cols3 && _index>=cols3->size()) {
|
|
if (cols3) cols3->push_back(primCol3);
|
|
}
|
|
if (cols4 && _index>=cols4->size()) {
|
|
if (cols4) cols4->push_back(primCol4);
|
|
}
|
|
_index++;
|
|
}
|
|
}
|
|
}
|
|
// osg::notify(osg::WARN)<<"Add: "<< iprim << std::endl;
|
|
}
|
|
iprim++; // GWM Sep 2002 count which normal we should use
|
|
}
|
|
}
|
|
}
|