OpenSceneGraph/include
Robert Osfield b24353b12c From Rafa Gaitan and Jorge Izquierdo, build support for Android NDK.
"- In order to build against GLES1 we execute:
$ mkdir build_android_gles1
$ cd build_android_gles1
$ cmake .. -DOSG_BUILD_PLATFORM_ANDROID=ON -DDYNAMIC_OPENTHREADS=OFF
-DDYNAMIC_OPENSCENEGRAPH=OFF -DANDROID_NDK=<path_to_android_ndk>/
-DOSG_GLES1_AVAILABLE=ON -DOSG_GL1_AVAILABLE=OFF
-DOSG_GL2_AVAILABLE=OFF -DOSG_GL_DISPLAYLISTS_AVAILABLE=OFF -DJ=2
-DOSG_CPP_EXCEPTIONS_AVAILABLE=OFF
$ make
 If all is correct you will have and static OSG inside:
build_android_gles1/bin/ndk/local/armeabi.

- GLES2 is not tested/proved, but I think it could be possible build
it with the correct cmake flags.
- The flag -DJ=2 is used to pass to the ndk-build the number of
processors to speed up the building.
- make install is not yet supported."
2011-03-08 16:35:37 +00:00
..
OpenThreads Added automatic updating of the OpenThreads version number from the CMake version numbers 2010-03-10 09:37:04 +00:00
osg From Rafa Gaitan and Jorge Izquierdo, build support for Android NDK. 2011-03-08 16:35:37 +00:00
osgAnimation From Michael Platings, The attached file fixes 2 issues: 2010-06-09 13:09:40 +00:00
osgDB From Rafa Gaitan and Jorge Izquierdo, build support for Android NDK. 2011-03-08 16:35:37 +00:00
osgFX From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic 2010-09-30 16:57:02 +00:00
osgGA Refactored NodeTrackerManipulator to use osg::ObserverNodePath rather than it's only local equivilant. 2011-02-03 17:07:01 +00:00
osgManipulator From Wang Rui, "The osgManipulator serializers are ready now. I need to modify the 2010-04-28 20:16:44 +00:00
osgParticle Converted FrameStamp::g/setFrameNumber from int to uint 2010-12-22 20:11:05 +00:00
osgPresentation Converted FrameStamp::g/setFrameNumber from int to uint 2010-12-22 20:11:05 +00:00
osgQt Ran: 2011-01-31 11:40:35 +00:00
osgShadow Removed TrapezoidalShadowMap due to discovery of patent on algorithm. 2011-02-24 11:54:44 +00:00
osgSim Converted FrameStamp::g/setFrameNumber from int to uint 2010-12-22 20:11:05 +00:00
osgTerrain Refactored the way that the DatabasePager passes the Terrain decorator node onto the TerrainTile. 2011-01-12 19:29:24 +00:00
osgText Enabled the settng/getting of the Text3D's WallStateSet and BackStateSet along with use of these in the rendering implementation 2011-03-07 12:33:11 +00:00
osgUtil Implementated experimental reuse of PBO's after download 2011-02-07 14:19:58 +00:00
osgViewer Moved intial cut of depth partition support into osgViewer::View via two new methods: 2011-03-03 15:52:19 +00:00
osgVolume Fixed typos in method names 2010-05-18 10:12:30 +00:00
osgWidget From Magnus Kessler, "Attached are a number of files where I have tried to fix up some of the 2010-09-15 12:00:12 +00:00