OpenSceneGraph/src/osgSim/LightPointDrawable.h

131 lines
4.6 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGSIM_LIGHTPOINTDRAWABLE
#define OSGSIM_LIGHTPOINTDRAWABLE 1
#include <osgSim/Export>
#include <osg/Drawable>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Depth>
#include <osg/BlendFunc>
#include <osg/ColorMask>
#include <osg/Point>
#include <osg/Endian>
#include <vector>
namespace osgSim {
class OSGSIM_EXPORT LightPointDrawable : public osg::Drawable
{
public :
LightPointDrawable();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
LightPointDrawable(const LightPointDrawable&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
virtual osg::Object* cloneType() const { return new LightPointDrawable(); }
virtual osg::Object* clone(const osg::CopyOp&) const { return new LightPointDrawable(); }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const LightPointDrawable*>(obj)!=NULL; }
virtual const char* className() const { return "LightPointDrawable"; }
//typedef std::pair<unsigned int,osg::Vec3> ColorPosition;
struct ColorPosition
{
unsigned int first;
osg::Vec3 second;
ColorPosition() {}
ColorPosition(unsigned int f,const osg::Vec3& s):first(f),second(s) {}
};
void reset();
inline unsigned int asRGBA(const osg::Vec4& color) const
{
return _endian==osg::BigEndian?color.asABGR():color.asRGBA();
}
inline void addOpaqueLightPoint(unsigned int pointSize,const osg::Vec3& position,const osg::Vec4& color)
{
if (pointSize>=_sizedOpaqueLightPointList.size()) _sizedOpaqueLightPointList.resize(pointSize+1);
_sizedOpaqueLightPointList[pointSize].push_back(ColorPosition(asRGBA(color),position));
}
inline void addAdditiveLightPoint(unsigned int pointSize,const osg::Vec3& position,const osg::Vec4& color)
{
if (pointSize>=_sizedAdditiveLightPointList.size()) _sizedAdditiveLightPointList.resize(pointSize+1);
_sizedAdditiveLightPointList[pointSize].push_back(ColorPosition(asRGBA(color),position));
}
inline void addBlendedLightPoint(unsigned int pointSize,const osg::Vec3& position,const osg::Vec4& color)
{
if (pointSize>=_sizedBlendedLightPointList.size()) _sizedBlendedLightPointList.resize(pointSize+1);
_sizedBlendedLightPointList[pointSize].push_back(ColorPosition(asRGBA(color),position));
}
/** draw LightPoints. */
virtual void drawImplementation(osg::RenderInfo& renderInfo) const;
void setSimulationTime(double time)
{
_simulationTime = time;
_simulationTimeInterval = 0.0;
}
void updateSimulationTime(double time)
{
_simulationTimeInterval = osg::clampAbove(time-_simulationTime,0.0);
_simulationTime = time;
}
double getSimulationTime() const { return _simulationTime; }
double getSimulationTimeInterval() const { return _simulationTimeInterval; }
virtual osg::BoundingBox computeBound() const;
protected:
virtual ~LightPointDrawable() {}
osg::Endian _endian;
double _simulationTime;
double _simulationTimeInterval;
typedef std::vector<ColorPosition> LightPointList;
typedef std::vector<LightPointList> SizedLightPointList;
SizedLightPointList _sizedOpaqueLightPointList;
SizedLightPointList _sizedAdditiveLightPointList;
SizedLightPointList _sizedBlendedLightPointList;
osg::ref_ptr<osg::Depth> _depthOff;
osg::ref_ptr<osg::Depth> _depthOn;
osg::ref_ptr<osg::BlendFunc> _blendOne;
osg::ref_ptr<osg::BlendFunc> _blendOneMinusSrcAlpha;
osg::ref_ptr<osg::ColorMask> _colorMaskOff;
};
}
#endif