OpenSceneGraph/include/osgAnimation/AnimationManagerBase

57 lines
1.9 KiB
C++

/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_ANIMATION_MANAGER_BASE_H
#define OSGANIMATION_ANIMATION_MANAGER_BASE_H
#include <osgAnimation/Animation>
#include <osgAnimation/Export>
#include <osg/FrameStamp>
#include <osg/Group>
namespace osgAnimation
{
class OSGANIMATION_EXPORT AnimationManagerBase : public osg::NodeCallback
{
public:
typedef std::set<osg::ref_ptr<Target> > TargetSet;
AnimationManagerBase();
AnimationManagerBase(const AnimationManagerBase& b, const osg::CopyOp& copyop= osg::CopyOp::SHALLOW_COPY);
virtual ~AnimationManagerBase();
virtual void buildTargetReference();
virtual void registerAnimation (Animation* animation);
virtual void link(osg::Node* subgraph);
virtual void update(double t) = 0;
virtual bool needToLink() const;
const AnimationList& getAnimationList() const { return _animations;}
/** Callback method called by the NodeVisitor when visiting a node.*/
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
/// Operation that must be done each frame
void clearTargets();
void normalizeTargets();
protected:
AnimationList _animations;
TargetSet _targets;
bool _needToLink;
};
}
#endif