b165fc9b4d
Added support for vertex attribute arrays in .osg and .ive.
283 lines
9.5 KiB
C++
283 lines
9.5 KiB
C++
/**********************************************************************
|
|
*
|
|
* FILE: Geometry.cpp
|
|
*
|
|
* DESCRIPTION: Read/Write osg::Geometry in binary format to disk.
|
|
*
|
|
* CREATED BY: Auto generated by iveGenerated
|
|
* and later modified by Rune Schmidt Jensen.
|
|
*
|
|
* HISTORY: Created 18.3.2003
|
|
*
|
|
* Copyright 2003 VR-C
|
|
**********************************************************************/
|
|
|
|
#include "Exception.h"
|
|
#include "Geometry.h"
|
|
#include "Drawable.h"
|
|
#include "DrawArrays.h"
|
|
#include "DrawArrayLengths.h"
|
|
#include "DrawElementsUShort.h"
|
|
#include "DrawElementsUInt.h"
|
|
|
|
using namespace ive;
|
|
|
|
void Geometry::write(DataOutputStream* out){
|
|
// Write Geometry's identification.
|
|
out->writeInt(IVEGEOMETRY);
|
|
|
|
// If the osg class is inherited by any other class we should also write this to file.
|
|
osg::Drawable* drawable = dynamic_cast<osg::Drawable*>(this);
|
|
if(drawable){
|
|
((ive::Drawable*)(drawable))->write(out);
|
|
}
|
|
else
|
|
throw Exception("Geometry::write(): Could not cast this osg::Geometry to an osg::Drawable.");
|
|
|
|
|
|
// Write Geometry's properties.
|
|
|
|
// Write primitiveset list.
|
|
int size = getNumPrimitiveSets();
|
|
out->writeInt(size);
|
|
for(int i=0;i<size;i++){
|
|
if(dynamic_cast<osg::DrawArrays*>(getPrimitiveSet(i)))
|
|
((ive::DrawArrays*)(getPrimitiveSet(i)))->write(out);
|
|
else if(dynamic_cast<osg::DrawArrayLengths*>(getPrimitiveSet(i)))
|
|
((ive::DrawArrayLengths*)(getPrimitiveSet(i)))->write(out);
|
|
else if(dynamic_cast<osg::DrawElementsUShort*>(getPrimitiveSet(i)))
|
|
((ive::DrawElementsUShort*)(getPrimitiveSet(i)))->write(out);
|
|
else if(dynamic_cast<osg::DrawElementsUInt*>(getPrimitiveSet(i)))
|
|
((ive::DrawElementsUInt*)(getPrimitiveSet(i)))->write(out);
|
|
else
|
|
throw Exception("Unknown PrimitivSet in Geometry::write()");
|
|
}
|
|
|
|
// Write vertex array if any
|
|
out->writeBool(getVertexArray()!=0);
|
|
if (getVertexArray())
|
|
{
|
|
out->writeArray(getVertexArray());
|
|
}
|
|
// Write vertex indices if any
|
|
out->writeBool(getVertexIndices()!=0);
|
|
if (getVertexIndices()){
|
|
out->writeArray(getVertexIndices());
|
|
}
|
|
// Write normal array if any
|
|
out->writeBool(getNormalArray()!=0);
|
|
if (getNormalArray()){
|
|
out->writeBinding(getNormalBinding());
|
|
out->writeVec3Array(getNormalArray());
|
|
}
|
|
// Write normal indices if any
|
|
out->writeBool(getNormalIndices()!=0);
|
|
if (getNormalIndices()){
|
|
out->writeArray(getNormalIndices());
|
|
}
|
|
// Write color array if any.
|
|
out->writeBool(getColorArray()!=0);
|
|
if (getColorArray()){
|
|
out->writeBinding(getColorBinding());
|
|
out->writeArray(getColorArray());
|
|
}
|
|
// Write color indices if any
|
|
out->writeBool(getColorIndices()!=0);
|
|
if (getColorIndices()){
|
|
out->writeArray(getColorIndices());
|
|
}
|
|
// Write secondary color array if any
|
|
out->writeBool(getSecondaryColorArray()!=0);
|
|
if (getSecondaryColorArray()){
|
|
out->writeBinding(getSecondaryColorBinding());
|
|
out->writeArray(getSecondaryColorArray());
|
|
}
|
|
// Write second color indices if any
|
|
out->writeBool(getSecondaryColorIndices()!=0);
|
|
if (getSecondaryColorIndices()){
|
|
out->writeArray(getSecondaryColorIndices());
|
|
}
|
|
// Write fog coord array if any
|
|
out->writeBool(getFogCoordArray()!=0);
|
|
if (getFogCoordArray()){
|
|
out->writeBinding(getFogCoordBinding());
|
|
out->writeArray(getFogCoordArray());
|
|
}
|
|
// Write fog coord indices if any
|
|
out->writeBool(getFogCoordIndices()!=0);
|
|
if (getFogCoordIndices()){
|
|
out->writeArray(getFogCoordIndices());
|
|
}
|
|
// Write texture coord arrays
|
|
Geometry::ArrayList& tcal = getTexCoordArrayList();
|
|
out->writeInt(tcal.size());
|
|
unsigned int j;
|
|
for(j=0;j<tcal.size();j++)
|
|
{
|
|
// Write coords if valid
|
|
out->writeBool(tcal[j].array.valid());
|
|
if (tcal[j].array.valid()){
|
|
out->writeArray(tcal[j].array.get());
|
|
}
|
|
// Write indices if valid
|
|
out->writeBool(tcal[j].indices.valid());
|
|
if (tcal[j].indices.valid()){
|
|
out->writeArray(tcal[j].indices.get());
|
|
}
|
|
}
|
|
|
|
// Write vertex attributes
|
|
Geometry::ArrayList& vaal = getVertexAttribArrayList();
|
|
out->writeInt(vaal.size());
|
|
for(j=0;j<vaal.size();j++)
|
|
{
|
|
// Write coords if valid
|
|
const osg::Geometry::ArrayData& arrayData = vaal[j];
|
|
out->writeBinding(arrayData.binding);
|
|
out->writeBool(arrayData.normalize==GL_TRUE);
|
|
out->writeBool(arrayData.array.valid());
|
|
if (arrayData.array.valid()){
|
|
out->writeArray(arrayData.array.get());
|
|
}
|
|
// Write indices if valid
|
|
out->writeBool(arrayData.indices.valid());
|
|
if (arrayData.indices.valid()){
|
|
out->writeArray(arrayData.indices.get());
|
|
}
|
|
}
|
|
}
|
|
|
|
void Geometry::read(DataInputStream* in){
|
|
// Read Geometry's identification.
|
|
int id = in->peekInt();
|
|
if(id == IVEGEOMETRY){
|
|
// Code to read Geometry's properties.
|
|
id = in->readInt();
|
|
// If the osg class is inherited by any other class we should also read this from file.
|
|
osg::Drawable* drawable = dynamic_cast<osg::Drawable*>(this);
|
|
if(drawable){
|
|
((ive::Drawable*)(drawable))->read(in);
|
|
}
|
|
else
|
|
throw Exception("Geometry::read(): Could not cast this osg::Geometry to an osg::Drawable.");
|
|
|
|
|
|
// Read geoemtry properties
|
|
|
|
// Read primitiveset list.
|
|
int size = in->readInt();
|
|
int i;
|
|
for(i=0;i<size;i++){
|
|
osg::PrimitiveSet* prim;
|
|
int primID = in->peekInt();
|
|
if(primID==IVEDRAWARRAYS){
|
|
prim = new osg::DrawArrays();
|
|
((ive::DrawArrays*)(prim))->read(in);
|
|
addPrimitiveSet(prim);
|
|
}
|
|
else if(primID==IVEDRAWARRAYLENGTHS){
|
|
prim = new osg::DrawArrayLengths();
|
|
((ive::DrawArrayLengths*)(prim))->read(in);
|
|
addPrimitiveSet(prim);
|
|
}
|
|
else if(primID==IVEDRAWELEMENTSUSHORT){
|
|
prim = new osg::DrawElementsUShort();
|
|
((ive::DrawElementsUShort*)(prim))->read(in);
|
|
addPrimitiveSet(prim);
|
|
}
|
|
else if(primID==IVEDRAWELEMENTSUINT){
|
|
prim = new osg::DrawElementsUInt();
|
|
((ive::DrawElementsUInt*)(prim))->read(in);
|
|
addPrimitiveSet(prim);
|
|
}
|
|
else{
|
|
throw Exception("Unkown PrimitiveSet in Geometry::read()");
|
|
}
|
|
}
|
|
|
|
// Read vertex array if any
|
|
bool va=in->readBool();
|
|
if (va){
|
|
setVertexArray(in->readArray());
|
|
}
|
|
// Read vertex indices if any
|
|
bool vi = in->readBool();
|
|
if (vi){
|
|
setVertexIndices(static_cast<osg::IndexArray*>(in->readArray()));
|
|
}
|
|
// Read normal array if any
|
|
bool na =in->readBool();
|
|
if(na){
|
|
setNormalBinding(in->readBinding());
|
|
setNormalArray(in->readVec3Array());
|
|
}
|
|
// Read normal indices if any
|
|
bool ni = in->readBool();
|
|
if(ni){
|
|
setNormalIndices(static_cast<osg::IndexArray*>(in->readArray()));
|
|
}
|
|
// Read color array if any.
|
|
if(in->readBool()){
|
|
setColorBinding(in->readBinding());
|
|
setColorArray(in->readArray());
|
|
}
|
|
// Read color indices if any
|
|
if(in->readBool()){
|
|
setColorIndices(static_cast<osg::IndexArray*>(in->readArray()));
|
|
}
|
|
// Read secondary color array if any
|
|
if(in->readBool()){
|
|
setSecondaryColorBinding(in->readBinding());
|
|
setSecondaryColorArray(in->readArray());
|
|
}
|
|
// Read second color indices if any
|
|
if(in->readBool()){
|
|
setSecondaryColorIndices(static_cast<osg::IndexArray*>(in->readArray()));
|
|
}
|
|
// Read fog coord array if any
|
|
if(in->readBool()){
|
|
setFogCoordBinding(in->readBinding());
|
|
setFogCoordArray(in->readArray());
|
|
}
|
|
// Read fog coord indices if any
|
|
if(in->readBool()){
|
|
setFogCoordIndices(static_cast<osg::IndexArray*>(in->readArray()));
|
|
}
|
|
// Read texture coord arrays
|
|
size = in->readInt();
|
|
for(i =0;i<size;i++)
|
|
{
|
|
// Read coords if valid
|
|
bool coords_valid = in->readBool();
|
|
if(coords_valid)
|
|
setTexCoordArray(i, in->readArray());
|
|
// Read Indices if valid
|
|
bool indices_valid = in->readBool();
|
|
if(indices_valid)
|
|
setTexCoordIndices(i, static_cast<osg::IndexArray*>(in->readArray()));
|
|
}
|
|
|
|
// Read vertex attrib arrays
|
|
size = in->readInt();
|
|
for(i =0;i<size;i++)
|
|
{
|
|
setVertexAttribBinding(i,in->readBinding());
|
|
setVertexAttribNormalize(i,in->readBool()?GL_TRUE:GL_FALSE);
|
|
|
|
// Read coords if valid
|
|
bool coords_valid = in->readBool();
|
|
if(coords_valid)
|
|
setVertexAttribArray(i, in->readArray());
|
|
|
|
// Read Indices if valid
|
|
bool indices_valid = in->readBool();
|
|
if(indices_valid)
|
|
setVertexAttribIndices(i, static_cast<osg::IndexArray*>(in->readArray()));
|
|
}
|
|
|
|
}
|
|
else{
|
|
throw Exception("Geometry::read(): Expected Geometry identification.");
|
|
}
|
|
}
|