OpenSceneGraph/include/osgUtil
2010-04-19 14:49:42 +00:00
..
ConvertVec From David Callu, various classes in support of VirtualPlanetBuilder 2007-12-21 13:07:54 +00:00
CubeMapGenerator Updated copyright years. 2006-07-18 15:21:48 +00:00
CullVisitor Added support for RenderBin::SortMode::TRAVERSAL_ORDER to enable rendering of scene graph drawables in the order that they were traversed in. 2009-05-27 09:54:17 +00:00
DelaunayTriangulator From Mike Wittman, C# build fixes 2007-04-04 08:05:23 +00:00
DisplayRequirementsVisitor Introduce NodeVisitor::className and libraryName() 2008-12-17 12:13:15 +00:00
DrawElementTypeSimplifier Fixes for doxgen warnings 2009-02-11 10:41:55 +00:00
EdgeCollector From Jean-Sebastien Guay, Warning fixes 2008-01-08 17:18:11 +00:00
Export Updated copyright years. 2006-07-18 15:21:48 +00:00
GLObjectsVisitor Moved IncrementalCompileOperation out of include-src/osgUtil/GLObjectVisitor into their own files. 2009-03-12 15:21:04 +00:00
HalfWayMapGenerator Updated copyright years. 2006-07-18 15:21:48 +00:00
HighlightMapGenerator Updated copyright years. 2006-07-18 15:21:48 +00:00
IncrementalCompileOperation From Fabien Lavignotte, "In order to compile on Windows with Wrappers ON, some exports are still missing on osgPresentation::AnimationMaterialCallback and osgUtil::IncrementalCompileOperation::CompileSet." 2010-02-19 14:30:01 +00:00
IntersectionVisitor Introduce NodeVisitor::className and libraryName() 2008-12-17 12:13:15 +00:00
IntersectVisitor Added suggestion of IntersectionVisitor instead. 2009-04-24 17:51:23 +00:00
LineSegmentIntersector From Terry Welsh, fixed typo of getEnd() 2008-05-07 13:49:32 +00:00
MeshOptimizers From Time Moore, "This submission implements 3 optimizations for meshes. INDEX_MESH turns DrawArrays style geometry into DrawElements, uniquifying the vertices in the process. This is useful for certain loaders, like ac3d, which just spit out DrawArrays. VERTEX_POSTTRANSFORM and VERTEX_PRETRANSFORM optimize mesh triangle and vertex order for the caches on a modern GPU, using Tom Forsyth's algorithm. I describe this and the big difference it makes (38% improvement on a very large mesh) in my blog, 2010-03-11 18:15:20 +00:00
OperationArrayFunctor From David Callu, further work in support of shapefile support in VirtualPlanetBuilder 2007-12-26 21:39:29 +00:00
Optimizer From Time Moore, "This submission implements 3 optimizations for meshes. INDEX_MESH turns DrawArrays style geometry into DrawElements, uniquifying the vertices in the process. This is useful for certain loaders, like ac3d, which just spit out DrawArrays. VERTEX_POSTTRANSFORM and VERTEX_PRETRANSFORM optimize mesh triangle and vertex order for the caches on a modern GPU, using Tom Forsyth's algorithm. I describe this and the big difference it makes (38% improvement on a very large mesh) in my blog, 2010-03-11 18:15:20 +00:00
PlaneIntersector From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)." 2007-12-10 17:30:18 +00:00
PolytopeIntersector From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)." 2007-12-10 17:30:18 +00:00
PositionalStateContainer Added access methods to PositionStateContainer 2007-01-27 14:27:54 +00:00
PrintVisitor Cleaned up interface 2009-03-23 15:38:30 +00:00
ReflectionMapGenerator Updated copyright years. 2006-07-18 15:21:48 +00:00
RenderBin Clean up of initialization of statics/use of getenv 2010-03-11 16:46:01 +00:00
RenderLeaf Added support for RenderBin::SortMode::TRAVERSAL_ORDER to enable rendering of scene graph drawables in the order that they were traversed in. 2009-05-27 09:54:17 +00:00
RenderStage From Farshid Lashkari, "I noticed that osg::State::getInitialViewMatrix returns the monocular view matrix when rendering in stereo. I've made some changes to osgUtil::RenderStage & SceneView so that it will return the correct view matrix depending on which eye is currently being rendered." & "I made a small change to the previous patch so that osg::State::getInitialViewMatrix works correctly with pre/post render stages as well." 2010-04-19 14:49:42 +00:00
ReversePrimitiveFunctor From Jean-Sebastien Guay, added OSGUTIL_EXPORT for Windows build 2008-01-10 11:08:11 +00:00
SceneGraphBuilder Cleaned up the #define's for when GLU is not available 2009-10-08 09:27:54 +00:00
SceneView Added support for passing on slave Camera's StateSet's to the rendering backend. 2010-01-21 10:24:48 +00:00
ShaderGen Replaced use of unsigned int/enum mask combinations with int/enum mask combinations to avoid the need for casting enums to unsigned ints, 2010-03-05 12:55:08 +00:00
Simplifier Introduce NodeVisitor::className and libraryName() 2008-12-17 12:13:15 +00:00
SmoothingVisitor Updated copyright years. 2006-07-18 15:21:48 +00:00
StateGraph From David Callu, warning fixes 2007-09-07 15:03:56 +00:00
Statistics From Roland Smeenk, "While working on the Collada plugin I noticed that all geometry created by the dae reader result in slow path geometry. 2009-03-10 14:15:59 +00:00
TangentSpaceGenerator Updated copyright years. 2006-07-18 15:21:48 +00:00
Tessellator Cleaned up the #define's for when GLU is not available 2009-10-08 09:27:54 +00:00
TransformAttributeFunctor Updated copyright years. 2006-07-18 15:21:48 +00:00
TransformCallback Updated copyright years. 2006-07-18 15:21:48 +00:00
TriStripVisitor Removed the reducent non const get methods 2008-07-21 22:38:11 +00:00
UpdateVisitor Introduce NodeVisitor::className and libraryName() 2008-12-17 12:13:15 +00:00
Version From David Callu, improved consistency of Version strings and add version support 2007-09-05 17:12:24 +00:00