1b67e3ad1f
Add NVidiaTextureTools based plugin that provides an ImageProcessor implementation within an nvtt plugin.
55 lines
1.7 KiB
C++
55 lines
1.7 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGDB_IMAGEPROCESSOR
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#define OSGDB_IMAGEPROCESSOR 1
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#include <osg/Object>
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namespace osgDB {
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class ImageProcessor : public osg::Object
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{
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public:
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ImageProcessor():
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osg::Object(true) {}
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ImageProcessor(const ImageProcessor& rw,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY):
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osg::Object(rw,copyop) {}
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virtual ~ImageProcessor() {}
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META_Object(osgDB,ImageProcessor);
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enum CompressionMethod
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{
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USE_CPU, /// Use CPU for compression even when GPU compression is available
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USE_GPU /// Use GPU for compression when available (i.e CUDA), otherwise fallback to CPU
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};
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enum CompressionQuality
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{
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FASTEST,
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NORMAL,
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PRODUCTION,
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HIGHEST
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};
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virtual void compress(osg::Image& image, osg::Texture::InternalFormatMode compressedFormat, bool generateMipMap, bool resizeToPowerOfTwo, CompressionMethod method, CompressionQuality quality) {}
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virtual void generateMipMap(osg::Image& image, bool resizeToPowerOfTwo, CompressionMethod method) {}
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};
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}
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#endif
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