f6934e25ab
that a single class can be used for two different types of callbacks whithout incurring issues of multiple ref counts and ref()/unref() methods existing.
87 lines
2.6 KiB
Plaintext
87 lines
2.6 KiB
Plaintext
//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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#ifndef OSG_POSITIONATTITIDETRANSFORM
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#define OSG_POSITIONATTITIDETRANSFORM 1
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#include <osg/Group>
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#include <osg/Transform>
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#include <osg/AnimationPath>
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#include <osg/Quat>
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namespace osg {
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/** PositionAttitideTransform - is Transform the set the coordinates transform
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up via a Vec3 position and Quat attitude.
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*/
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class SG_EXPORT PositionAttitudeTransform : public Transform
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{
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public :
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PositionAttitudeTransform();
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PositionAttitudeTransform(const PositionAttitudeTransform& pat,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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Transform(pat,copyop),
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_position(pat._position),
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_attitude(pat._attitude),
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_pivotPoint(pat._pivotPoint) {}
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META_Node(osg, PositionAttitudeTransform);
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void setPosition(const Vec3& pos) { _position = pos; dirtyBound(); }
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const Vec3& getPosition() const { return _position; }
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void setAttitude(const Quat& quat) { _attitude = quat; dirtyBound(); }
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const Quat& getAttitude() const { return _attitude; }
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void setPivotPoint(const Vec3& pivot) { _pivotPoint = pivot; dirtyBound(); }
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const Vec3& getPivotPoint() const { return _pivotPoint; }
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virtual bool computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor* nv) const;
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virtual bool computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor* nv) const;
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/** Callback which can be attached to a PositionAttitudeTransform
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* as an app callback to allow it to follow the path defined by a
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* AnimationPath.*/
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class SG_EXPORT AnimationPathCallback : public virtual NodeCallback
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{
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public:
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AnimationPathCallback(AnimationPath* ap,double timeOffset=0.0f,double timeMultiplier=1.0f):
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_animationPath(ap),
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_timeOffset(timeOffset),
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_timeMultiplier(timeMultiplier),
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_firstTime(0.0) {}
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/** implements the callback*/
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virtual void operator()(Node* node, NodeVisitor* nv);
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ref_ptr<AnimationPath> _animationPath;
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double _timeOffset;
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double _timeMultiplier;
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double _firstTime;
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};
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protected :
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Vec3 _position;
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Quat _attitude;
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Vec3 _pivotPoint;
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};
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}
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#endif
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