OpenSceneGraph/include/osg/ColorMask
Robert Osfield 8f1ba9d21b Removed include/osg/Types header defining osg::ubyte, osg::ushort etc. Changed
any reference to these in the distribution across to using unsigned char,
unsigned short etc.  This has been done to keep the OSG code more opaque
to what types are.
2003-02-12 19:20:47 +00:00

90 lines
2.7 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_COLORMASK
#define OSG_COLORMASK 1
#include <osg/Export>
#include <osg/StateAttribute>
namespace osg {
/** Encapsulate OpenGL glColorMaskFunc/Op/Mask functions.
*/
class SG_EXPORT ColorMask : public StateAttribute
{
public :
ColorMask();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
ColorMask(const ColorMask& cm,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
StateAttribute(cm,copyop),
_red(cm._red),
_green(cm._green),
_blue(cm._blue),
_alpha(cm._alpha) {}
META_StateAttribute(osg, ColorMask, COLORMASK);
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
virtual int compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Paramter macro's below.
COMPARE_StateAttribute_Types(ColorMask,sa)
// compare each paramter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_red)
COMPARE_StateAttribute_Parameter(_green)
COMPARE_StateAttribute_Parameter(_blue)
COMPARE_StateAttribute_Parameter(_alpha)
return 0; // passed all the above comparison macro's, must be equal.
}
inline void setMask(bool red,bool green,bool blue,bool alpha)
{
_red = red;
_green = green;
_blue = blue;
_alpha = alpha;
}
inline bool getRedMask() const { return _red; }
inline bool getGreenMask() const { return _green; }
inline bool getBlueMask() const { return _blue; }
inline bool getAlphaMask() const { return _alpha; }
virtual void apply(State& state) const;
protected:
virtual ~ColorMask();
bool _red;
bool _green;
bool _blue;
bool _alpha;
};
}
#endif