118 lines
4.9 KiB
HTML
118 lines
4.9 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML>
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<HEAD>
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<TITLE>class osgSim::LightPointSystem</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.6">
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</HEAD>
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<BODY BGCOLOR="#ffffff">
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<H2>class <A HREF="#DOC.DOCU">osgSim::LightPointSystem</A></H2></H2><HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
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<param name=classes value="Mosg::Object,M,CLightPointSystem,MLightPointSystem.html">
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<param name=before value="M,M">
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<param name=after value="Md_,M">
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<param name=indent value="0,1">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.8.4">AnimationState</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.8.1">LightPointSystem</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.8.2">LightPointSystem</A></B>( const <!1><A HREF="LightPointSystem.html#DOC.2.8.2">LightPointSystem</A>& lps, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY )
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<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.8.3">META_Object</A></B>( <!1><A HREF="osgSim.html">osgSim</A>, <!1><A HREF="LightPointSystem.html">LightPointSystem</A> )
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.8.5">setIntensity</A></B>( float intensity )
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.8.6">getIntensity</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.8.7">setAnimationState</A></B>( LightPointSystem::AnimationState state )
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="LightPointSystem.html#DOC.2.8.4">AnimationState</A> <B><A HREF="#DOC.2.8.8">getAnimationState</A></B>() const
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.8.10">_intensity</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="LightPointSystem.html#DOC.2.8.4">AnimationState</A> <B><A HREF="#DOC.2.8.11">_animationState</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.8.9">~LightPointSystem</A></B>()
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<DL>
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<A NAME="LightPointSystem"></A>
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<A NAME="DOC.2.8.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LightPointSystem()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="LightPointSystem"></A>
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<A NAME="DOC.2.8.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LightPointSystem( const <!1><A HREF="LightPointSystem.html#DOC.2.8.2">LightPointSystem</A>& lps, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY )</B></TT>
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<DD>Copy constructor using CopyOp to manage deep vs shallow copy
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<DL><DT><DD></DL><P>
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<A NAME="META_Object"></A>
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<A NAME="DOC.2.8.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Object( <!1><A HREF="osgSim.html">osgSim</A>, <!1><A HREF="LightPointSystem.html">LightPointSystem</A> )</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="AnimationState"></A>
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<A NAME="DOC.2.8.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AnimationState</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setIntensity"></A>
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<A NAME="DOC.2.8.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setIntensity( float intensity )</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getIntensity"></A>
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<A NAME="DOC.2.8.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float getIntensity() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setAnimationState"></A>
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<A NAME="DOC.2.8.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAnimationState( LightPointSystem::AnimationState state )</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getAnimationState"></A>
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<A NAME="DOC.2.8.8"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="LightPointSystem.html#DOC.2.8.4">AnimationState</A> getAnimationState() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="~LightPointSystem"></A>
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<A NAME="DOC.2.8.9"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ~LightPointSystem()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_intensity"></A>
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<A NAME="DOC.2.8.10"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _intensity</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_animationState"></A>
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<A NAME="DOC.2.8.11"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="LightPointSystem.html#DOC.2.8.4">AnimationState</A> _animationState</B></TT>
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<DL><DT><DD></DL><P></DL>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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<BR>
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