226 lines
11 KiB
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226 lines
11 KiB
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<TITLE>class OSGSIM_EXPORT osgSim::LightPointNode</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.6">
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<H2>class OSGSIM_EXPORT <A HREF="#DOC.DOCU">osgSim::LightPointNode</A></H2></H2><HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
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<param name=classes value="Mosg::Node,M,CLightPointNode,MLightPointNode.html">
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<param name=before value="M,M">
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<param name=after value="Md_,M">
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<param name=indent value="0,1">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.7.2">LightPointNode</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.7.3">LightPointNode</A></B>(const <!1><A HREF="LightPointNode.html#DOC.2.7.3">LightPointNode</A>&, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY)
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<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.7.4">META_Node</A></B>(<!1><A HREF="osgSim.html">osgSim</A>, <!1><A HREF="LightPointNode.html">LightPointNode</A>)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.7.5">traverse</A></B>(osg::NodeVisitor& nv)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.7.6">getNumLightPoints</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.7.7">addLightPoint</A></B>(const <!1><A HREF="LightPoint.html">LightPoint</A>& lp)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.7.8">removeLightPoint</A></B>(unsigned int pos)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="LightPoint.html">LightPoint</A>& <B><A HREF="#DOC.2.7.9">getLightPoint</A></B>(unsigned int pos)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="LightPoint.html">LightPoint</A>& <B><A HREF="#DOC.2.7.10">getLightPoint</A></B>(unsigned int pos) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.7.11">setLightPointList</A></B>(const <!1><A HREF="LightPointNode.html#DOC.2.7.1">LightPointList</A>& lpl)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="LightPointNode.html#DOC.2.7.1">LightPointList</A>& <B><A HREF="#DOC.2.7.12">getLightPointList</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="LightPointNode.html#DOC.2.7.1">LightPointList</A>& <B><A HREF="#DOC.2.7.13">getLightPointList</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.7.14">setMinPixelSize</A></B>(float minPixelSize)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.7.15">getMinPixelSize</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.7.16">setMaxPixelSize</A></B>(float maxPixelSize)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.7.17">getMaxPixelSize</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.7.18">setMaxVisibleDistance2</A></B>(float maxVisibleDistance2)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.7.19">getMaxVisibleDistance2</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.7.20">setLightPointSystem</A></B>( <!1><A HREF="LightPointSystem.html">osgSim::LightPointSystem</A>* lps)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="LightPointSystem.html">osgSim::LightPointSystem</A>* <B><A HREF="#DOC.2.7.21">getLightPointSystem</A></B>()
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</DL></P>
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<P><DL>
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<DT><H3>Public</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector< <!1><A HREF="LightPoint.html">LightPoint</A> > <B><A HREF="#DOC.2.7.1">LightPointList</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable osg::BoundingBox <B><A HREF="#DOC.2.7.23">_bbox</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="LightPointNode.html#DOC.2.7.1">LightPointList</A> <B><A HREF="#DOC.2.7.25">_lightPointList</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.7.26">_minPixelSize</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.7.27">_maxPixelSize</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.7.28">_maxVisibleDistance2</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="LightPointSystem.html">osgSim::LightPointSystem</A>> <B><A HREF="#DOC.2.7.29">_lightSystem</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.7.22">~LightPointNode</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.7.24">computeBound</A></B>() const
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<DL>
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<A NAME="LightPointList"></A>
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<A NAME="DOC.2.7.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector< <!1><A HREF="LightPoint.html">LightPoint</A> > LightPointList</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="LightPointNode"></A>
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<A NAME="DOC.2.7.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LightPointNode()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="LightPointNode"></A>
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<A NAME="DOC.2.7.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LightPointNode(const <!1><A HREF="LightPointNode.html#DOC.2.7.3">LightPointNode</A>&, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY)</B></TT>
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<DD>Copy constructor using CopyOp to manage deep vs shallow copy
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<DL><DT><DD></DL><P>
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<A NAME="META_Node"></A>
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<A NAME="DOC.2.7.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Node(<!1><A HREF="osgSim.html">osgSim</A>, <!1><A HREF="LightPointNode.html">LightPointNode</A>)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="traverse"></A>
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<A NAME="DOC.2.7.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void traverse(osg::NodeVisitor& nv)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getNumLightPoints"></A>
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<A NAME="DOC.2.7.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int getNumLightPoints() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="addLightPoint"></A>
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<A NAME="DOC.2.7.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int addLightPoint(const <!1><A HREF="LightPoint.html">LightPoint</A>& lp)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="removeLightPoint"></A>
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<A NAME="DOC.2.7.8"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void removeLightPoint(unsigned int pos)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getLightPoint"></A>
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<A NAME="DOC.2.7.9"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="LightPoint.html">LightPoint</A>& getLightPoint(unsigned int pos)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getLightPoint"></A>
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<A NAME="DOC.2.7.10"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="LightPoint.html">LightPoint</A>& getLightPoint(unsigned int pos) const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setLightPointList"></A>
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<A NAME="DOC.2.7.11"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setLightPointList(const <!1><A HREF="LightPointNode.html#DOC.2.7.1">LightPointList</A>& lpl)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getLightPointList"></A>
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<A NAME="DOC.2.7.12"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="LightPointNode.html#DOC.2.7.1">LightPointList</A>& getLightPointList()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getLightPointList"></A>
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<A NAME="DOC.2.7.13"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="LightPointNode.html#DOC.2.7.1">LightPointList</A>& getLightPointList() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setMinPixelSize"></A>
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<A NAME="DOC.2.7.14"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMinPixelSize(float minPixelSize)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getMinPixelSize"></A>
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<A NAME="DOC.2.7.15"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float getMinPixelSize() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setMaxPixelSize"></A>
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<A NAME="DOC.2.7.16"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMaxPixelSize(float maxPixelSize)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getMaxPixelSize"></A>
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<A NAME="DOC.2.7.17"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float getMaxPixelSize() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setMaxVisibleDistance2"></A>
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<A NAME="DOC.2.7.18"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMaxVisibleDistance2(float maxVisibleDistance2)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getMaxVisibleDistance2"></A>
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<A NAME="DOC.2.7.19"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float getMaxVisibleDistance2() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setLightPointSystem"></A>
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<A NAME="DOC.2.7.20"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setLightPointSystem( <!1><A HREF="LightPointSystem.html">osgSim::LightPointSystem</A>* lps)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getLightPointSystem"></A>
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<A NAME="DOC.2.7.21"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="LightPointSystem.html">osgSim::LightPointSystem</A>* getLightPointSystem()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="~LightPointNode"></A>
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<A NAME="DOC.2.7.22"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ~LightPointNode()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_bbox"></A>
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<A NAME="DOC.2.7.23"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable osg::BoundingBox _bbox</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="computeBound"></A>
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<A NAME="DOC.2.7.24"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool computeBound() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_lightPointList"></A>
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<A NAME="DOC.2.7.25"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="LightPointNode.html#DOC.2.7.1">LightPointList</A> _lightPointList</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_minPixelSize"></A>
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<A NAME="DOC.2.7.26"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _minPixelSize</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_maxPixelSize"></A>
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<A NAME="DOC.2.7.27"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _maxPixelSize</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_maxVisibleDistance2"></A>
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<A NAME="DOC.2.7.28"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _maxVisibleDistance2</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_lightSystem"></A>
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<A NAME="DOC.2.7.29"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<<!1><A HREF="LightPointSystem.html">osgSim::LightPointSystem</A>> _lightSystem</B></TT>
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<DL><DT><DD></DL><P></DL>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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