OpenSceneGraph/doc/doc++/osgSim/LightPoint.html
Robert Osfield ed10594139 Updated docs
2004-08-06 06:53:36 +00:00

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<TITLE>class OSGSIM_EXPORT osgSim::LightPoint</TITLE>
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<H2>class OSGSIM_EXPORT <A HREF="#DOC.DOCU">osgSim::LightPoint</A></H2></H2><HR>
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<DT><H3>Public Classes</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.6.1">BlendingMode</A></B>
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<DT><H3>Public Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.6.7">_on</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3 <B><A HREF="#DOC.2.6.8">_position</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec4 <B><A HREF="#DOC.2.6.9">_color</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.6.10">_intensity</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.6.11">_radius</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;<!1><A HREF="Sector.html">Sector</A>&gt; <B><A HREF="#DOC.2.6.12">_sector</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;<!1><A HREF="BlinkSequence.html">BlinkSequence</A>&gt; <B><A HREF="#DOC.2.6.13">_blinkSequence</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="LightPoint.html#DOC.2.6.1">BlendingMode</A> <B><A HREF="#DOC.2.6.14">_blendingMode</A></B>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.6.2">LightPoint</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.6.3">LightPoint</A></B>(const osg::Vec3&amp; position, const osg::Vec4&amp; <!1><A HREF="BlinkSequence.html#DOC.2.2.20">color</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.6.4">LightPoint</A></B>(bool on, const osg::Vec3&amp; position, const osg::Vec4&amp; <!1><A HREF="BlinkSequence.html#DOC.2.2.20">color</A>, float intensity=1.0f, float radius=1.0f, <!1><A HREF="Sector.html">Sector</A>* sector=0, <!1><A HREF="BlinkSequence.html">BlinkSequence</A>* blinkSequence=0, <!1><A HREF="LightPoint.html#DOC.2.6.1">BlendingMode</A> blendingMode=<!1><A HREF="LightPoint.html#DOC.2.6.1.2">BLENDED</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.6.5">LightPoint</A></B>(const <!1><A HREF="LightPoint.html#DOC.2.6.5">LightPoint</A>&amp; lp)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="LightPoint.html">LightPoint</A>&amp; <B><A HREF="#DOC.2.6.6">operator = </A></B>(const <!1><A HREF="LightPoint.html">LightPoint</A>&amp; lp)
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<H2>Documentation</H2>
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<A NAME="BlendingMode"></A>
<A NAME="DOC.2.6.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum BlendingMode</B></TT>
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<A NAME="ADDITIVE"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ADDITIVE</B></TT>
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<A NAME="BLENDED"></A>
<A NAME="DOC.2.6.1.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BLENDED</B></TT>
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<A NAME="LightPoint"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LightPoint()</B></TT>
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<A NAME="LightPoint"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LightPoint(const osg::Vec3&amp; position, const osg::Vec4&amp; <!1><A HREF="BlinkSequence.html#DOC.2.2.20">color</A>)</B></TT>
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<A NAME="LightPoint"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LightPoint(bool on, const osg::Vec3&amp; position, const osg::Vec4&amp; <!1><A HREF="BlinkSequence.html#DOC.2.2.20">color</A>, float intensity=1.0f, float radius=1.0f, <!1><A HREF="Sector.html">Sector</A>* sector=0, <!1><A HREF="BlinkSequence.html">BlinkSequence</A>* blinkSequence=0, <!1><A HREF="LightPoint.html#DOC.2.6.1">BlendingMode</A> blendingMode=<!1><A HREF="LightPoint.html#DOC.2.6.1.2">BLENDED</A>)</B></TT>
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<A NAME="LightPoint"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LightPoint(const <!1><A HREF="LightPoint.html#DOC.2.6.5">LightPoint</A>&amp; lp)</B></TT>
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<A NAME="operator = "></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="LightPoint.html">LightPoint</A>&amp; operator = (const <!1><A HREF="LightPoint.html">LightPoint</A>&amp; lp)</B></TT>
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<A NAME="_on"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _on</B></TT>
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<A NAME="_position"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3 _position</B></TT>
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<A NAME="_color"></A>
<A NAME="DOC.2.6.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec4 _color</B></TT>
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<A NAME="_intensity"></A>
<A NAME="DOC.2.6.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _intensity</B></TT>
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<A NAME="_radius"></A>
<A NAME="DOC.2.6.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _radius</B></TT>
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<A NAME="_sector"></A>
<A NAME="DOC.2.6.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;<!1><A HREF="Sector.html">Sector</A>&gt; _sector</B></TT>
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<A NAME="_blinkSequence"></A>
<A NAME="DOC.2.6.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;<!1><A HREF="BlinkSequence.html">BlinkSequence</A>&gt; _blinkSequence</B></TT>
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<A NAME="_blendingMode"></A>
<A NAME="DOC.2.6.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="LightPoint.html#DOC.2.6.1">BlendingMode</A> _blendingMode</B></TT>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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