OpenSceneGraph/doc/doc++/osgSim/AzimRange.html
Robert Osfield ed10594139 Updated docs
2004-08-06 06:53:36 +00:00

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<TITLE>class OSGSIM_EXPORT osgSim::AzimRange</TITLE>
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<H2>class OSGSIM_EXPORT <A HREF="#DOC.DOCU">osgSim::AzimRange</A></H2></H2><HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
<param name=classes value="CAzimRange,MAzimRange.html,CAzimSector,MAzimSector.html,CAzimElevationSector,MAzimElevationSector.html">
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.13.1">AzimRange</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.13.2">setAzimuthRange</A></B>(float minAzimuth, float maxAzimuth, float fadeAngle=0.0f)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.13.3">getAzimuthRange</A></B>(float&amp; minAzimuth, float&amp; maxAzimuth, float&amp; fadeAngle) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.13.4">azimSector</A></B>(const osg::Vec3&amp; eyeLocal) const
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.13.5">_cosAzim</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.13.6">_sinAzim</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.13.7">_cosAngle</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.13.8">_cosFadeAngle</A></B>
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<H2>Documentation</H2>
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<A NAME="AzimRange"></A>
<A NAME="DOC.2.13.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AzimRange()</B></TT>
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<A NAME="setAzimuthRange"></A>
<A NAME="DOC.2.13.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAzimuthRange(float minAzimuth, float maxAzimuth, float fadeAngle=0.0f)</B></TT>
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<A NAME="getAzimuthRange"></A>
<A NAME="DOC.2.13.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void getAzimuthRange(float&amp; minAzimuth, float&amp; maxAzimuth, float&amp; fadeAngle) const </B></TT>
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<A NAME="azimSector"></A>
<A NAME="DOC.2.13.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float azimSector(const osg::Vec3&amp; eyeLocal) const </B></TT>
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<A NAME="_cosAzim"></A>
<A NAME="DOC.2.13.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _cosAzim</B></TT>
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<A NAME="_sinAzim"></A>
<A NAME="DOC.2.13.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _sinAzim</B></TT>
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<A NAME="_cosAngle"></A>
<A NAME="DOC.2.13.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _cosAngle</B></TT>
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<A NAME="_cosFadeAngle"></A>
<A NAME="DOC.2.13.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _cosFadeAngle</B></TT>
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<DL><DT><B>Direct child classes:
</B><DD><A HREF="AzimSector.html">AzimSector</A><BR>
<A HREF="AzimElevationSector.html">AzimElevationSector</A><BR>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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