42 lines
1.5 KiB
C++
42 lines
1.5 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgDB/AuthenticationMap>
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#include <osgDB/FileNameUtils>
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using namespace osgDB;
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void AuthenticationMap::addAuthenticationDetails(const std::string& path, AuthenticationDetails* details)
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{
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_authenticationMap[path] = details;
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}
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const AuthenticationDetails* AuthenticationMap::getAuthenticationDetails(const std::string& path) const
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{
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// see if the full filename has its own authentication details
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AuthenticationDetailsMap::const_iterator itr = _authenticationMap.find(path);
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if (itr != _authenticationMap.end()) return itr->second.get();
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// now look to see if the paths to the file have their own authentication details
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std::string basePath = osgDB::getFilePath(path);
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while(!basePath.empty())
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{
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itr = _authenticationMap.find(basePath);
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if (itr != _authenticationMap.end()) return itr->second.get();
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basePath = osgDB::getFilePath(basePath);
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}
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return 0;
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}
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