240 lines
9.5 KiB
Plaintext
240 lines
9.5 KiB
Plaintext
//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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#ifndef OSG_NODE
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#define OSG_NODE 1
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#include <osg/Object>
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#include <osg/StateSet>
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#include <osg/BoundingSphere>
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#include <osg/NodeCallback>
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#include <osg/ref_ptr>
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#include <string>
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#include <vector>
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namespace osg {
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class NodeVisitor;
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class Group;
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/** META_Node macro define the standard clone, isSameKindAs, className
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* and accept methods. Use when subclassing from Node to make it
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* more convinient to define the required pure virtual methods.*/
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#define META_Node(name) \
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virtual osg::Object* cloneType() const { return new name (); } \
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virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new name (*this,copyop); } \
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \
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virtual const char* className() const { return #name; } \
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virtual void accept(osg::NodeVisitor& nv) { if (nv.validNodeMask(*this)) nv.apply(*this); } \
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/** Base class for all internal nodes in the scene graph.
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Provides interface for most common node operations (Composite Pattern).
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*/
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class SG_EXPORT Node : public Object
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{
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public:
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/** Construct a node.
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Initialize the parent list to empty, node name to "" and
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bounding sphere dirty flag to true.*/
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Node();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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Node(const Node&,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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/** clone the an object of the same type as the node.*/
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virtual Object* cloneType() const { return new Node(); }
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/** return a clone of a node, with Object* return type.*/
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virtual Object* clone(const CopyOp& copyop) const { return new Node(*this,copyop); }
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/** return true if this and obj are of the same kind of object.*/
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const Node*>(obj)!=NULL; }
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/** return the name of the node's class type.*/
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virtual const char* className() const { return "Node"; }
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/** Visitor Pattern : calls the apply method of a NodeVisitor with this node's type.*/
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virtual void accept(NodeVisitor& nv);
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/** Traverse upwards : calls parents' accept method with NodeVisitor.*/
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virtual void ascend(NodeVisitor& nv);
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/** Traverse downwards : calls children's accept method with NodeVisitor.*/
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virtual void traverse(NodeVisitor& /*nv*/) {}
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/** Set the name of node using C++ style string.*/
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inline void setName( const std::string& name ) { _name = name; }
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/** Set the name of node using a C style string.*/
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inline void setName( const char* name ) { _name = name; }
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/** Get the name of node.*/
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inline const std::string& getName() const { return _name; }
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/** A vector of osg::Group pointers which is used to store the parent(s) of node.*/
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typedef std::vector<Group*> ParentList;
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/** Get the parent list of node. */
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inline const ParentList& getParents() const { return _parents; }
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/** Get the a copy of parent list of node. A copy is returned to
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* prevent modification of the parent list.*/
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inline ParentList getParents() { return _parents; }
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inline Group* getParent(const int i) { return _parents[i]; }
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/**
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* Get a single const parent of node.
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* @param i index of the parent to get.
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* @return the parent i.
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*/
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inline const Group* getParent(const int i) const { return _parents[i]; }
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/**
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* Get the number of parents of node.
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* @return the number of parents of this node.
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*/
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inline const int getNumParents() const { return _parents.size(); }
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/** Set app node callback, called during app traversal. */
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void setAppCallback(NodeCallback* nc);
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/** Get app node callback, called during app traversal. */
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inline NodeCallback* getAppCallback() { return _appCallback.get(); }
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/** Get const app node callback, called during app traversal. */
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inline const NodeCallback* getAppCallback() const { return _appCallback.get(); }
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/** Get the number of Children of this node which require App traversal,
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* since they have an AppCallback attached to them or their children.*/
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inline const int getNumChildrenRequiringAppTraversal() const { return _numChildrenRequiringAppTraversal; }
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/** Set the view frustum/small feature culling of this node to be active or inactive.
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* The default value to true for _cullingActive. Used a guide
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* to the cull traversal.*/
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void setCullingActive(const bool active);
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/** Get the view frustum/small feature _cullingActive flag. Used a guide
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* to the cull traversal.*/
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inline const bool getCullingActive() const { return _cullingActive; }
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/** Get the number of Children of this node which have culling disabled.*/
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inline const int getNumChildrenWithCullingDisabled() const { return _numChildrenWithCullingDisabled; }
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/**
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* Set user data, data must be subclased from Referenced to allow
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* automatic memory handling. If you own data isn't directly
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* subclassed from Referenced then create and adapter object
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* which points to your own objects and handles the memory addressing.
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*/
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inline void setUserData(osg::Referenced* obj) { _userData = obj; }
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/** Get user data.*/
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inline Referenced* getUserData() { return _userData.get(); }
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/** Get const user data.*/
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inline const Referenced* getUserData() const { return _userData.get(); }
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typedef unsigned int NodeMask;
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/** Set the node mask. Note, node mask is will be replaced by TraversalMask.*/
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inline void setNodeMask(const NodeMask nm) { _nodeMask = nm; }
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/** Get the node Mask. Note, node mask is will be replaced by TraversalMask.*/
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inline const NodeMask getNodeMask() const { return _nodeMask; }
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/** A vector of std::string's which are used to describe the object.*/
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typedef std::vector<std::string> DescriptionList;
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/** Get the description list of the const node.*/
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inline const DescriptionList& getDescriptions() const { return _descriptions; }
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/** Get the description list of the const node.*/
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inline DescriptionList& getDescriptions() { return _descriptions; }
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/** Get a single const description of the const node.*/
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inline const std::string& getDescription(const int i) const { return _descriptions[i]; }
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/** Get a single description of the node.*/
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inline std::string& getDescription(const int i) { return _descriptions[i]; }
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/** Get the number of descriptions of the node.*/
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inline const int getNumDescriptions() const { return _descriptions.size(); }
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/** Add a description string to the node.*/
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void addDescription(const std::string& desc) { _descriptions.push_back(desc); }
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/** set the node's StateSet.*/
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inline void setStateSet(osg::StateSet* dstate) { _dstate = dstate; }
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/** return the node's StateSet.*/
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inline osg::StateSet* getStateSet() { return _dstate.get(); }
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/** return the node's const StateSet.*/
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inline const osg::StateSet* getStateSet() const { return _dstate.get(); }
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/** get the bounding sphere of node.
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Using lazy evaluation computes the bounding sphere if it is 'dirty'.*/
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inline const BoundingSphere& getBound() const
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{
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if(!_bsphere_computed) computeBound();
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return _bsphere;
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}
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/** Mark this node's bounding sphere dirty.
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Forcing it to be computed on the next call to getBound().*/
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void dirtyBound();
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protected:
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/** Node destructor. Note, is protected so that Nodes cannot
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be deleted other than by being dereferenced and the reference
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count being zero (see osg::Referenced), preventing the deletion
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of nodes which are still in use. This also means that
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Node's cannot be created on stack i.e Node node will not compile,
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forcing all nodes to be created on the heap i.e Node* node
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= new Node().*/
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virtual ~Node();
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/** Compute the bounding sphere around Node's geometry or children.
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This method is automatically called by getBound() when the bounding
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sphere has been marked dirty via dirtyBound().*/
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virtual const bool computeBound() const;
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mutable BoundingSphere _bsphere;
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mutable bool _bsphere_computed;
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std::string _name;
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ParentList _parents;
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friend class osg::Group;
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ref_ptr<NodeCallback> _appCallback;
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int _numChildrenRequiringAppTraversal;
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void setNumChildrenRequiringAppTraversal(const int num);
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bool _cullingActive;
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int _numChildrenWithCullingDisabled;
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void setNumChildrenWithCullingDisabled(const int num);
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osg::ref_ptr<Referenced> _userData;
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NodeMask _nodeMask;
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DescriptionList _descriptions;
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ref_ptr<StateSet> _dstate;
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};
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/** A vector of Nodes pointers which is used to describe the path from a root node to a descendant.*/
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typedef std::vector<Node*> NodePath;
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};
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#endif
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