OpenSceneGraph/include/osg/Math

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//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef __OSG_MATH
#define __OSG_MATH
#include <math.h>
#if defined(WIN32) || defined (macintosh)
#include <float.h>
#endif
// PJA MAC OSX
// This appears to be the simplest way to get these defined under MACOSX
// where they arent in math.h
#ifndef acosf
#define acosf (float)acos
#endif
#ifndef asinf
#define asinf (float)asin
#endif
#ifndef cosf
#define cosf (float)cos
#endif
#ifndef sinf
#define sinf (float)sin
#endif
#ifndef logf
#define logf (float)log
#endif
#ifndef floorf
#define floorf (float)floor
#endif
#ifndef powf
#define powf (float)pow
#endif
#ifndef sqrtf
#define sqrtf (float)sqrt
#endif
namespace osg {
// define the stand trig values
const double PI = 3.14159265358979323846;
const double PI_2 = 1.57079632679489661923;
const double PI_4 = 0.78539816339744830962;
inline double inDegrees(double angle) { return angle*PI/180.0; }
inline double inRadians(double angle) { return angle; }
inline double DegreesToRadians(double angle) { return angle*PI/180.0; }
inline double RadiansToDegrees(double angle) { return angle*180.0/PI; }
#if defined(WIN32) && !defined(__CYGWIN__)
inline bool isNaN(float v) { return _isnan(v)!=0; }
inline bool isNaN(double v) { return _isnan(v)!=0; }
#else
inline bool isNaN(float v) { return isnan(v); }
inline bool isNaN(double v) { return isnan(v); }
#endif
};
#endif // __OSG_MATH