OpenSceneGraph/include/osgFX/MultiTextureControl
2006-07-18 15:21:48 +00:00

54 lines
1.8 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGFX_MULTITEXTURECONTROL
#define OSGFX_MULTITEXTURECONTROL
#include <osg/Group>
#include <osgFX/Export>
namespace osgFX
{
/**
This node provides control over the which texture units are active and the
blending weighting between them.
*/
class OSGFX_EXPORT MultiTextureControl: public osg::Group {
public:
MultiTextureControl();
MultiTextureControl(const MultiTextureControl& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
META_Node(osgFX, MultiTextureControl);
void setTextureWeight(unsigned int unit, float weight);
float getTextureWeight(unsigned int unit) const { return (unit<_textureWeightList.size()) ? _textureWeightList[unit] : 0.0f; }
unsigned int getNumTextureWeights() const { return _textureWeightList.size(); }
protected:
virtual ~MultiTextureControl() {}
MultiTextureControl& operator = (const MultiTextureControl&) { return *this; }
void updateStateSet();
typedef std::vector<float> TextureWeightList;
TextureWeightList _textureWeightList;
};
}
#endif