75 lines
2.7 KiB
C++
75 lines
2.7 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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/* Note, elements of PixeBufferWin32 have used Producer/RenderSurface_Win32.cpp as both
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* a guide to use of X11/GLX and copiying directly in the case of setBorder().
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* These elements are license under OSGPL as above, with Copyright (C) 2001-2004 Don Burns.
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*/
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#ifndef OSGVIEWER_PIXELBUFFERWIN32
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#define OSGVIEWER_PIXELBUFFERWIN32 1
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#include <osg/GraphicsContext>
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#include <osgViewer/api/Win32/GraphicsHandleWin32>
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namespace osgViewer
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{
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class OSGVIEWER_EXPORT PixelBufferWin32 : public osg::GraphicsContext, public osgViewer::GraphicsHandleWin32
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{
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public:
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PixelBufferWin32(osg::GraphicsContext::Traits* traits);
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virtual ~PixelBufferWin32();
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virtual bool isSameKindAs(const Object* object) const { return dynamic_cast<const PixelBufferWin32*>(object)!=0; }
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virtual const char* libraryName() const { return "osgViewer"; }
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virtual const char* className() const { return "PixelBufferWin32"; }
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virtual bool valid() const { return _valid; }
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/** Realize the GraphicsContext.*/
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virtual bool realizeImplementation();
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/** Return true if the graphics context has been realized and is ready to use.*/
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virtual bool isRealizedImplementation() const { return _realized; }
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/** Close the graphics context.*/
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virtual void closeImplementation();
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/** Make this graphics context current.*/
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virtual bool makeCurrentImplementation();
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virtual bool makeContextCurrentImplementation( GraphicsContext* /*readContext*/ );
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/** Release the graphics context.*/
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virtual bool releaseContextImplementation();
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/** Swap the front and back buffers.*/
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virtual void swapBuffersImplementation();
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virtual void bindPBufferToTextureImplementation( GLenum /*buffer*/ );
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protected:
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void init();
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bool _initialized;
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bool _valid;
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bool _realized;
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int _boundBuffer;
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bool _supportBindTexImage;
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};
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}
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#endif
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