ae50d8d956
"Summary of changes: From Roland -Added MorphGeometry -Bone Bindmatrix is only calculated if needed -osgAnimation plugin now supports all available channel types (before only linear vec3 or quat channels) -osgAnimation plugin now supports MorphGeometry -osgAnimation plugin now supports animation and channel weights, animation playmode, duration and starttime -removed osgAnimationManager.cpp from CMakeList From Cedric -fixed the last_update field (it was only updated at the first update) in BasicAnimationManager.cpp - Refactore some part of MorphGeometry minor changes - Add osganimationmorph as example " |
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.. | ||
Animation.cpp | ||
AnimationManager.cpp | ||
AnimationManagerBase.cpp | ||
BasicAnimationManager.cpp | ||
Bone.cpp | ||
Channel.cpp | ||
CMakeLists.txt | ||
MorphGeometry.cpp | ||
RigGeometry.cpp | ||
Skeleton.cpp | ||
Target.cpp | ||
Timeline.cpp | ||
TimelineAnimationManager.cpp | ||
UpdateCallback.cpp | ||
VertexInfluence.cpp |