OpenSceneGraph/include/osgAnimation/CubicBezier
Robert Osfield ae50d8d956 From Roland Smeenk & Cedric Pinson,
"Summary of changes:
From Roland
-Added MorphGeometry
-Bone Bindmatrix is only calculated if needed
-osgAnimation plugin now supports all available channel types (before only linear vec3 or quat channels)
-osgAnimation plugin now supports MorphGeometry
-osgAnimation plugin now supports animation and channel weights, animation playmode, duration and starttime
-removed osgAnimationManager.cpp from CMakeList

From Cedric
-fixed the last_update field (it was only updated at the first update) in BasicAnimationManager.cpp
- Refactore some part of MorphGeometry minor changes
- Add osganimationmorph as example
"
2009-03-09 17:38:39 +00:00

72 lines
2.3 KiB
C++

/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_CUBIC_BEZIER_H
#define OSGANIMATION_CUBIC_BEZIER_H
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Quat>
namespace osgAnimation
{
template <class T>
struct TemplateCubicBezier
{
T mPoint[3];
const T& getP0() const { return mPoint[0];}
const T& getP1() const { return mPoint[1];}
const T& getP2() const { return mPoint[2];}
TemplateCubicBezier(const T& v0, const T& v1, const T& v2)
{
mPoint[0] = v0;
mPoint[1] = v1;
mPoint[2] = v2;
}
TemplateCubicBezier() {}
const T& getPosition() const { return mPoint[0];}
const T& getTangentPoint1() const { return mPoint[1];}
const T& getTangentPoint2() const { return mPoint[2];}
// steaming operators.
friend std::ostream& operator << (std::ostream& output, const TemplateCubicBezier<T>& vec)
{
output << vec.mPoint[0] << " "
<< vec.mPoint[1] << " "
<< vec.mPoint[2];
return output; // to enable cascading
}
friend std::istream& operator >> (std::istream& input, TemplateCubicBezier<T>& vec)
{
input >> vec.mPoint[0] >> vec.mPoint[1] >> vec.mPoint[2];
return input;
}
};
typedef TemplateCubicBezier<float> FloatCubicBezier;
typedef TemplateCubicBezier<double> DoubleCubicBezier;
typedef TemplateCubicBezier<osg::Vec2> Vec2CubicBezier;
typedef TemplateCubicBezier<osg::Vec3> Vec3CubicBezier;
typedef TemplateCubicBezier<osg::Vec4> Vec4CubicBezier;
}
#endif