47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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// Code by: Jeremy Moles (cubicool) 2007-2008
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#ifndef OSGWIDGET_LUA
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#define OSGWIDGET_LUA
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#include <osgWidget/WindowManager>
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namespace osgWidget {
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// Externally defined; does this work in Windows?
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struct LuaEngineData;
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// The actual Engine itself. Every attempt is made to export the implemenation into the
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// source file, rather than having it here.
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class OSGWIDGET_EXPORT LuaEngine: public ScriptEngine
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{
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public:
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LuaEngine(WindowManager* = 0);
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bool initialize ();
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bool close ();
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bool eval (const std::string&);
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bool runFile (const std::string&);
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protected:
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LuaEngineData* _data;
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WindowManager* _wm;
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};
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}
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#endif
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