f537ece404
"I've made a few changes to osgUtil::PolytopeIntersector so that it actually uses double precision floating point numbers everywhere (as long as OSG_USE_FLOAT_PLANE is not defined). I needed double precision intersections in a project I am working on. These changes fixed the problems I was having -- this is all testing I have done. Notice that I have changed osgUtil::PolytopeIntersector::Intersection's members to use doubles (osg::Vec3d, instead of osg::Vec3). I could have added #ifdef's there too, but I think it is better to not change the types of stuff in the public interface depending on some preprocessor definition. The modified files are attached. A diff also follows, for those who like it." With the following changes from Robert Osfield: "I've just reviewed your changes and have just tweaked them a little to streamline them. What I have done in the PolytopeIntersector header is add: typedef osg::Plane::Vec3_type Vec3_type; And then use this typedef in the definition of the vertices rather then Vec3d as you did. Next changes were to PolytopeInteresector.cpp where to the PolytopeIntersectorUtils defintions of the Vec3_type, and value_type which now simply read: typedef osg::Plane::Vec3_type Vec3_type; typedef Vec3_type::value_type value_type; This way I was able to complete avoid any if def's and have essential the same implementation as you achieved. Changes now checked into svn/trunk."
137 lines
5.8 KiB
C++
137 lines
5.8 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGUTIL_POLYTOPEINTERSECTOR
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#define OSGUTIL_POLYTOPEINTERSECTOR 1
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#include <osgUtil/IntersectionVisitor>
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namespace osgUtil
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{
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/** Concrete class for implementing polytope intersections with the scene graph.
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* To be used in conjunction with IntersectionVisitor. */
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class OSGUTIL_EXPORT PolytopeIntersector : public Intersector
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{
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public:
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/// dimension enum to specify primitive types to check.
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enum {
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DimZero = (1<<0), ///< check for points
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DimOne = (1<<1), ///< check for lines
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DimTwo = (1<<2), ///< check for triangles, quad
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AllDims = (DimZero | DimOne | DimTwo)
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};
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/** Construct a PolytopeIntersector using specified polytope in MODEL coordinates.*/
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PolytopeIntersector(const osg::Polytope& polytope);
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/** Construct a PolytopeIntersector using specified polytope in specified coordinate frame.*/
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PolytopeIntersector(CoordinateFrame cf, const osg::Polytope& polytope);
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/** Convenience constructor for supporting picking in WINDOW, or PROJECTION coordinates
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* In WINDOW coordinates (clip space cube) creates a five sided polytope box that has a front face at 0.0 and sides around box xMin, yMin, xMax, yMax.
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* In PROJECTION coordinates (clip space cube) creates a five sided polytope box that has a front face at -1 and sides around box xMin, yMin, xMax, yMax.
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* In VIEW and MODEL coordinates (clip space cube) creates a five sided polytope box that has a front face at 0.0 and sides around box xMin, yMin, xMax, yMax.*/
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PolytopeIntersector(CoordinateFrame cf, double xMin, double yMin, double xMax, double yMax);
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typedef osg::Plane::Vec3_type Vec3_type;
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struct Intersection
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{
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Intersection():
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distance(0.0),
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maxDistance(0.0),
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numIntersectionPoints(0),
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primitiveIndex(0) {}
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bool operator < (const Intersection& rhs) const
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{
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if (distance < rhs.distance) return true;
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if (rhs.distance < distance) return false;
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if (primitiveIndex < rhs.primitiveIndex) return true;
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if (rhs.primitiveIndex < primitiveIndex) return false;
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if (nodePath < rhs.nodePath) return true;
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if (rhs.nodePath < nodePath ) return false;
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return (drawable < rhs.drawable);
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}
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enum { MaxNumIntesectionPoints=6 };
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double distance; ///< distance from reference plane
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double maxDistance; ///< maximum distance of intersection points from reference plane
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osg::NodePath nodePath;
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osg::ref_ptr<osg::Drawable> drawable;
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osg::ref_ptr<osg::RefMatrix> matrix;
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Vec3_type localIntersectionPoint; ///< center of all intersection points
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unsigned int numIntersectionPoints;
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Vec3_type intersectionPoints[MaxNumIntesectionPoints];
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unsigned int primitiveIndex; ///< primitive index
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};
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typedef std::set<Intersection> Intersections;
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inline void insertIntersection(const Intersection& intersection) { getIntersections().insert(intersection); }
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inline Intersections& getIntersections() { return _parent ? _parent->_intersections : _intersections; }
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inline Intersection getFirstIntersection() { Intersections& intersections = getIntersections(); return intersections.empty() ? Intersection() : *(intersections.begin()); }
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inline unsigned int getDimensionMask() const { return _dimensionMask; }
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/** set the dimension mask.
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* As polytope-triangle and polytope-quad intersections are expensive to compute
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* it is possible to turn them off by calling setDimensionMask( DimZero | DimOne )
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*/
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inline void setDimensionMask(unsigned int dimensionMask) { _dimensionMask = dimensionMask; }
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inline const osg::Plane& getReferencePlane() const { return _referencePlane; }
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/** set the plane used to sort the intersections.
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* The intersections are sorted by the distance of the localIntersectionPoint
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* and the reference plane. The default for the reference plane is the
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* last plane of the polytope.
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*/
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inline void setReferencePlane(const osg::Plane& plane) { _referencePlane = plane; }
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public:
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virtual Intersector* clone(osgUtil::IntersectionVisitor& iv);
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virtual bool enter(const osg::Node& node);
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virtual void leave();
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virtual void intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable);
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virtual void reset();
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virtual bool containsIntersections() { return !getIntersections().empty(); }
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protected:
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PolytopeIntersector* _parent;
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osg::Polytope _polytope;
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unsigned int _dimensionMask; ///< mask which dimensions should be checked
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osg::Plane _referencePlane; ///< plane to use for sorting intersections
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Intersections _intersections;
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};
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}
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#endif
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