OpenSceneGraph/include/osgUI/PushButton
2014-05-21 16:15:02 +00:00

60 lines
1.8 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGUI_PUSHBUTTON
#define OSGUI_PUSHBUTTON
#include <osgUI/Widget>
#include <osg/Switch>
#include <osgText/Text>
namespace osgUI
{
class OSGUI_EXPORT PushButton : public osgUI::Widget
{
public:
PushButton();
PushButton(const PushButton& pb, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Node(osgUI, PushButton);
void setText(const std::string& text) { _text = text; dirty(); }
std::string& getText() { return _text; }
const std::string& getText() const { return _text; }
virtual bool handleImplementation(osgGA::EventVisitor* ev, osgGA::Event* event);
virtual void createGraphicsImplementation();
virtual void enterImplementation();
virtual void leaveImplementation();
virtual void pressed() { if (!runCallbacks("pressed")) pressedImplementation(); }
virtual void pressedImplementation();
virtual void released() { if (!runCallbacks("released")) releasedImplementation(); }
virtual void releasedImplementation();
protected:
virtual ~PushButton() {}
std::string _text;
// implementation detail
osg::ref_ptr<osg::Switch> _buttonSwitch;
osg::ref_ptr<osgText::Text> _textDrawable;
};
}
#endif