adf5c91808
inline with the decision to rename the "app phase" the "update phase".
311 lines
7.7 KiB
C++
311 lines
7.7 KiB
C++
#include <stdio.h>
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#include <math.h>
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#include <float.h>
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#include <osg/Drawable>
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#include <osg/State>
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#include <osg/Notify>
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#include <osg/Node>
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#include <algorithm>
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#include <map>
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#include <set>
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using namespace osg;
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// static cache of deleted display lists which can only
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// by completely deleted once the appropriate OpenGL context
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// is set. Used osg::Drawable::deleteDisplayList(..) and flushDeletedDisplayLists(..) below.
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typedef std::map<GLuint,std::set<GLuint> > DeletedDisplayListCache;
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static DeletedDisplayListCache s_deletedDisplayListCache;
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Drawable::Drawable()
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{
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_bbox_computed = false;
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// Note, if your are defining a subclass from drawable which is
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// dynamically updated then you should set both the following to
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// to false in your constructor. This will prevent any display
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// lists from being automatically created and safeguard the
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// dynamic updating of data.
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_supportsDisplayList = true;
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_useDisplayList = true;
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}
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Drawable::Drawable(const Drawable& drawable,const CopyOp& copyop):
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Object(drawable,copyop),
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_parents(), // leave empty as parentList is managed by Geode
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_stateset(copyop(drawable._stateset.get())),
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_bbox(drawable._bbox),
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_bbox_computed(drawable._bbox_computed),
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_shape(copyop(drawable._shape.get())),
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_supportsDisplayList(drawable._supportsDisplayList),
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_useDisplayList(drawable._useDisplayList),
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_drawCallback(drawable._drawCallback),
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_cullCallback(drawable._cullCallback)
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{
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}
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Drawable::~Drawable()
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{
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dirtyDisplayList();
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}
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void Drawable::addParent(osg::Node* node)
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{
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_parents.push_back(node);
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}
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void Drawable::removeParent(osg::Node* node)
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{
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ParentList::iterator pitr = std::find(_parents.begin(),_parents.end(),node);
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if (pitr!=_parents.end()) _parents.erase(pitr);
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}
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osg::StateSet* Drawable::getOrCreateStateSet()
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{
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if (!_stateset) _stateset = new StateSet;
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return _stateset.get();
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}
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void Drawable::dirtyBound()
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{
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if (_bbox_computed)
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{
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_bbox_computed = false;
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// dirty parent bounding sphere's to ensure that all are valid.
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for(ParentList::iterator itr=_parents.begin();
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itr!=_parents.end();
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++itr)
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{
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(*itr)->dirtyBound();
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}
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}
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}
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void Drawable::compile(State& state)
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{
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if (!_useDisplayList) return;
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// get the contextID (user defined ID of 0 upwards) for the
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// current OpenGL context.
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uint contextID = state.getContextID();
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// get the globj for the current contextID.
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uint& globj = _globjList[contextID];
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// call the globj if already set otherwise comple and execute.
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if( globj != 0 )
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{
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glDeleteLists( globj, 1 );
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}
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if (_stateset.valid())
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{
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_stateset->compile(state);
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}
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globj = glGenLists( 1 );
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glNewList( globj, GL_COMPILE );
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if (_drawCallback.valid())
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_drawCallback->drawImplementation(state,this);
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else
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drawImplementation(state);
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glEndList();
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}
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void Drawable::setSupportsDisplayList(bool flag)
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{
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// if value unchanged simply return.
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if (_supportsDisplayList==flag) return;
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// if previously set to true then need to check about display lists.
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if (_supportsDisplayList)
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{
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if (_useDisplayList)
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{
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// used to support display lists and display lists switched
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// on so now delete them and turn useDisplayList off.
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dirtyDisplayList();
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_useDisplayList = false;
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}
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}
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// set with new value.
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_supportsDisplayList=flag;
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}
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void Drawable::setUseDisplayList(bool flag)
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{
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// if value unchanged simply return.
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if (_useDisplayList==flag) return;
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// if was previously set to true, remove display list.
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if (_useDisplayList)
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{
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dirtyDisplayList();
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}
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if (_supportsDisplayList)
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{
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// set with new value.
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_useDisplayList = flag;
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}
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else // does not support display lists.
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{
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if (flag)
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{
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notify(WARN)<<"Warning: attempt to setUseDisplayList(true) on a drawable with does not support display lists."<<std::endl;
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}
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else
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{
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// set with new value.
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_useDisplayList = false;
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}
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}
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}
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void Drawable::dirtyDisplayList()
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{
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for(uint i=0;i<_globjList.size();++i)
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{
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if (_globjList[i] != 0)
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{
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Drawable::deleteDisplayList(i,_globjList[i]);
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_globjList[i] = 0;
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}
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}
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}
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void Drawable::deleteDisplayList(uint contextID,uint globj)
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{
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if (globj!=0)
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{
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// insert the globj into the cache for the appropriate context.
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s_deletedDisplayListCache[contextID].insert(globj);
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}
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}
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/** flush all the cached display list which need to be deleted
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* in the OpenGL context related to contextID.*/
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void Drawable::flushDeletedDisplayLists(uint contextID)
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{
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DeletedDisplayListCache::iterator citr = s_deletedDisplayListCache.find(contextID);
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if (citr!=s_deletedDisplayListCache.end())
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{
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std::set<GLuint>& displayListSet = citr->second;
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for(std::set<GLuint>::iterator gitr=displayListSet.begin();
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gitr!=displayListSet.end();
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++gitr)
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{
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glDeleteLists(*gitr,1);
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}
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s_deletedDisplayListCache.erase(citr);
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}
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}
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void Drawable::setUpdateCallback(UpdateCallback* ac)
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{
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if (_updateCallback==ac) return;
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int delta = 0;
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if (_updateCallback.valid()) --delta;
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if (ac) ++delta;
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_updateCallback = ac;
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if (delta!=0)
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{
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for(ParentList::iterator itr=_parents.begin();
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itr!=_parents.end();
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++itr)
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{
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(*itr)->setNumChildrenRequiringUpdateTraversal((*itr)->getNumChildrenRequiringUpdateTraversal()+delta);
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}
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}
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}
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struct ComputeBound : public Drawable::PrimitiveFunctor
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{
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ComputeBound():_vertices(0) {}
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virtual void setVertexArray(unsigned int,const Vec3* vertices) { _vertices = vertices; }
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virtual void drawArrays(GLenum,GLint first,GLsizei count)
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{
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if (_vertices)
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{
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const osg::Vec3* vert = _vertices+first;
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for(;count>0;--count,++vert)
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{
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_bb.expandBy(*vert);
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}
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}
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}
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virtual void drawElements(GLenum,GLsizei count,const GLubyte* indices)
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{
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if (_vertices)
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{
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for(;count>0;--count,++indices)
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{
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_bb.expandBy(_vertices[*indices]);
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}
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}
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}
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virtual void drawElements(GLenum,GLsizei count,const GLushort* indices)
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{
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if (_vertices)
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{
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for(;count>0;--count,++indices)
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{
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_bb.expandBy(_vertices[*indices]);
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}
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}
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}
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virtual void drawElements(GLenum,GLsizei count,const GLuint* indices)
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{
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if (_vertices)
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{
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for(;count>0;--count,++indices)
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{
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_bb.expandBy(_vertices[*indices]);
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}
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}
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}
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virtual void begin(GLenum) {}
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virtual void vertex(const Vec3& vert) { _bb.expandBy(vert); }
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virtual void vertex(float x,float y,float z) { _bb.expandBy(x,y,z); }
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virtual void end() {}
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const Vec3* _vertices;
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BoundingBox _bb;
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};
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bool Drawable::computeBound() const
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{
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ComputeBound cb;
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Drawable* non_const_this = const_cast<Drawable*>(this);
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non_const_this->accept(cb);
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_bbox = cb._bb;
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_bbox_computed = true;
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return true;
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}
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