OpenSceneGraph/include/osg/buffered_value
Robert Osfield bb0022175b Added new buffered_value template class which encapsulates a std::vector but
initializes the array to the number of graphics contexts, and automatically
expands the array when indices outside the current size are required.

Added new osg::Texture::Extensions nested class to handle extensions on a per
context basis.
2002-09-05 11:42:55 +00:00

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//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSG_BUFFERED_VALUE
#define OSG_BUFFERED_VALUE 1
#include <osg/DisplaySettings>
#include <vector>
namespace osg {
/** Simple buffered value array which is used for values that need to multibuffered on
* one per graphics context basis.*/
template<class T>
class buffered_value
{
public:
inline buffered_value():
_array(DisplaySettings::instance()->getMaxNumberOfGraphicsContexts(),0)
{}
buffered_value& operator = (const buffered_value& rhs)
{
_array = rhs._array;
return *this;
}
inline void clear() { _array.clear(); }
inline bool empty() const { return _array.empty(); }
inline unsigned int size() const { return _array.size(); }
inline T& operator[] (unsigned int pos)
{
// automatically resize array.
if (_array.size()<=pos)
_array.resize(pos+1,0);
return _array[pos];
}
/* // do we implement the const version???
inline T operator[] (unsigned int pos) const
{
return 0;
}
*/
protected:
std::vector<T> _array;
};
}
#endif