OpenSceneGraph/src
2011-01-14 11:49:55 +00:00
..
OpenThreads Deleted old makefile files that are no longer required now we have CMake 2010-12-23 10:45:43 +00:00
osg Refactored the way that the DatabasePager passes the Terrain decorator node onto the TerrainTile. 2011-01-12 19:29:24 +00:00
osgAnimation Converted FrameStamp::g/setFrameNumber from int to uint 2010-12-22 20:11:05 +00:00
osgDB From Brad Christiansen, "Attached is a fix which implements the lazy loading of optional layers (if requested) in the new osgb/osgt formats." 2011-01-14 11:00:11 +00:00
osgFX From Todd Furlong, "I made a couple of changes to the osgFX::Outline class (SVN patch attached). I had a couple of issues with it that I was trying to resolve: 2010-09-15 10:50:24 +00:00
osgGA Added AnimationCompletedCallback, s/getTimeScale and s/getTimeOffset() method to enable finer control of AnimationPathManipulator. 2010-12-14 20:07:00 +00:00
osgManipulator From Mikhail Izmestev, "Current osgManipulator::AntiSquishCallback stops update traversal of childrens." 2011-01-11 17:23:22 +00:00
osgParticle Converted FrameStamp::g/setFrameNumber from int to uint 2010-12-22 20:11:05 +00:00
osgPlugins From Sukender, "Small submission: - 3DS reader now takes care to not create Texture2D duplicates" 2011-01-14 11:49:55 +00:00
osgPresentation Changed the reading of animation paths so that it's always done without using the osgDB object cache. 2010-09-27 09:58:07 +00:00
osgQt Converted FrameStamp::g/setFrameNumber from int to uint 2010-12-22 20:11:05 +00:00
osgShadow From Wojciech Lewandowski, "1: fix for a issue with MinimalShadowMap and LightSpacePerspectiveShadowMapVB techniques ignoring minLightMargin parameter. 2010-11-24 10:09:04 +00:00
osgSim Converted FrameStamp::g/setFrameNumber from int to uint 2010-12-22 20:11:05 +00:00
osgTerrain From Ulrich Hertlein, "attached are patches to osgTerrain that fix some typos and add a bit of documentation. 2010-12-08 10:34:29 +00:00
osgText Unified more of the 2D and 3D text setup, fixed bugs in Text3D setup 2011-01-11 11:39:31 +00:00
osgUtil Refactored IncrementalCompileOperation to make it more flexible. 2010-12-24 19:19:48 +00:00
osgViewer From Tim Moore, "This patch fixes a race condition in Renderer::ThreadSafeQueue that was causing some notifications of available SceneView objects to be missed. I saw a very noticeable performance problem (60 fps -> 8 fps) in DrawThreadPerContext mode in an osgEarth application before this patch. I had high hopes that this change might fix the much-discussed multiple GPU problem; no such luck, but I think the root cause of that is probably a similar threading issue." 2011-01-11 16:58:17 +00:00
osgVolume Converted osg::notify to OSG_INFO etc. 2010-05-28 16:04:19 +00:00
osgWidget Added iterator include 2010-12-24 19:47:31 +00:00
osgWrappers From Brad Christiansen, "Attached is a fix which implements the lazy loading of optional layers (if requested) in the new osgb/osgt formats." 2011-01-14 11:00:11 +00:00
CMakeLists.txt Removed osgIntrospection as it's now available as a seperate osgIntrospection project that can be checked out thus: 2010-06-23 13:28:19 +00:00