OpenSceneGraph/include/osg/LightModel
Robert Osfield 12226e4371 Converted the instances of const built in types being returned from methods
and passed as paramters into straight forward non const built in types,
i.e. const bool foogbar(const int) becomes bool foobar(int).
2002-09-02 12:31:35 +00:00

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//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSG_LIGHTMODEL
#define OSG_LIGHTMODEL 1
#include <osg/StateAttribute>
#include <osg/Vec4>
namespace osg {
class SG_EXPORT LightModel : public StateAttribute
{
public :
LightModel();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
LightModel(const LightModel& lw,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
StateAttribute(lw,copyop),
_ambient(lw._ambient),
_colorControl(lw._colorControl),
_localViewer(lw._localViewer),
_twoSided(lw._twoSided) {}
META_StateAttribute(osg, LightModel, LIGHTMODEL);
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
virtual int compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Paramter macro's below.
COMPARE_StateAttribute_Types(LightModel,sa)
// compare each paramter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_ambient)
COMPARE_StateAttribute_Parameter(_colorControl)
COMPARE_StateAttribute_Parameter(_localViewer)
COMPARE_StateAttribute_Parameter(_twoSided)
return 0; // passed all the above comparison macro's, must be equal.
}
void setAmbientIntensity(const osg::Vec4& ambient) { _ambient = ambient; }
const osg::Vec4& getAmbientIntensity() const { return _ambient; }
enum ColorControl
{
SEPARATE_SPECULAR_COLOR,
SINGLE_COLOR
};
void setColorControl(ColorControl cc) { _colorControl = cc; }
inline ColorControl getColorControl() const { return _colorControl; }
void setLocalViewer(bool localViewer) { _localViewer=localViewer; }
inline bool getLocalViewer() const { return _localViewer; }
void setTwoSided(bool twoSided) { _twoSided = twoSided; }
inline bool getTwoSided() const { return _twoSided; }
virtual void apply(State& state) const;
protected :
virtual ~LightModel();
osg::Vec4 _ambient;
ColorControl _colorControl;
bool _localViewer;
bool _twoSided;
};
}
#endif