201 lines
6.7 KiB
Plaintext
201 lines
6.7 KiB
Plaintext
//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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#ifndef OSG_GEOMETRY
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#define OSG_GEOMETRY 1
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#include <osg/Drawable>
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#include <osg/Vec2>
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#include <osg/Vec3>
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#include <osg/Vec4>
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namespace osg {
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class AttributeArray : public Object
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{
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public:
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AttributeArray(GLint dataSize=0,GLenum dataType=0):_dataSize(dataSize),_dataType(dataType) {}
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AttributeArray(const AttributeArray& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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Object(array,copyop),
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_dataSize(array._dataSize),
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_dataType(array._dataType) {}
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const AttributeArray*>(obj)!=NULL; }
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virtual const char* libraryName() const { return "osg"; }
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virtual const char* className() const { return "AttributeArray"; }
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GLint dataSize() const { return _dataSize; }
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GLenum dataType() const { return _dataType; }
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virtual const GLvoid* dataPointer() const = 0;
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protected:
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virtual ~AttributeArray() {}
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GLint _dataSize;
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GLenum _dataType;
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};
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static char* s_classNames[] = {
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"ByteArray", // 0
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"ShortArray", // 1
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"IntArray", // 2
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"UByteArray", // 3
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"UShortArray", // 4
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"UIntArray", // 5
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"FloatArray", // 6
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"Vec2Array", // 7
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"Vec3Array", // 8
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"Vec4Array" // 9
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};
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template<typename T,int DataSize,int DataType,unsigned int ClassName>
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class TemplateArray : public AttributeArray, public std::vector<T>
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{
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public:
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TemplateArray() : TemplateArray(DataSize,DataType) {}
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TemplateArray(const TemplateArray& t,const CopyOp& copyop=CopyOp::SHALLOW_COPY) : AttributeArray(t,copyop), std::vector<T>(t) {}
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virtual Object* cloneType() const { return osgNew TemplateArray(); }
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virtual Object* clone(const CopyOp& copyop) const { return osgNew TemplateArray(*this,copyop); }
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virtual const char* libraryName() const { return "osg"; }
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virtual const char* className() const { return s_classNames[ClassName]; }
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virtual const GLvoid* dataPointer() const { if (!empty()) return &(*begin()); else return 0; }
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};
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typedef TemplateArray<char,1,GL_BYTE,0> ByteArray;
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typedef TemplateArray<short,1,GL_SHORT,1> ShortArray;
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typedef TemplateArray<int,1,GL_INT,2> IntArray;
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typedef TemplateArray<unsigned char,1,GL_UNSIGNED_BYTE,3> UByteArray;
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typedef TemplateArray<unsigned short,1,GL_UNSIGNED_SHORT,4> UShortArray;
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typedef TemplateArray<unsigned int,1,GL_UNSIGNED_INT,5> UIntArray;
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typedef TemplateArray<float,1,GL_FLOAT,6> FloatArray;
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typedef TemplateArray<Vec2,2,GL_FLOAT,7> Vec2Array;
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typedef TemplateArray<Vec3,3,GL_FLOAT,8> Vec3Array;
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typedef TemplateArray<Vec4,4,GL_FLOAT,9> Vec4Array;
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/** Experiemntal replacement for GeoSet.
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*/
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class SG_EXPORT Geometry : public Drawable
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{
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public:
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Geometry();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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Geometry(const Geometry& Geometry,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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virtual Object* cloneType() const { return osgNew Geometry(); }
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virtual Object* clone(const CopyOp& copyop) const { return osgNew Geometry(*this,copyop); }
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const Geometry*>(obj)!=NULL; }
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virtual const char* libraryName() const { return "osg"; }
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virtual const char* className() const { return "Geometry"; }
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enum PrimitiveType
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{
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POINTS = GL_POINTS,
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LINES = GL_LINES,
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LINE_STRIP = GL_LINE_STRIP,
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LINE_LOOP = GL_LINE_LOOP,
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TRIANGLES = GL_TRIANGLES,
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TRIANGLE_STRIP = GL_TRIANGLE_STRIP,
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TRIANGLE_FAN = GL_TRIANGLE_FAN,
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QUADS = GL_QUADS,
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QUAD_STRIP = GL_QUAD_STRIP,
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POLYGON = GL_POLYGON
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};
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enum AttributeType
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{
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PRIMITIVES,
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COORDS,
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NORMALS,
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COLORS,
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TEX_COORDS,
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TEX_COORDS_0 = TEX_COORDS,
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TEX_COORDS_1,
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TEX_COORDS_2,
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TEX_COORDS_3,
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TEX_COORDS_4,
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TEX_COORDS_5,
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TEX_COORDS_6,
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TEX_COORDS_7
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};
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void setAttribute(AttributeType type,AttributeArray* array);
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void setAttribute(AttributeType type,AttributeArray* array,AttributeArray* indices);
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AttributeArray* getAttribute(AttributeType type);
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void setIndices(AttributeType type,AttributeArray* indices);
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AttributeArray* getIndices(AttributeType type);
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/** draw Geometry directly ignoring an OpenGL display list which could be attached.
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* This is the internal draw method which does the drawing itself,
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* and is the method to override when deriving from Geometry for user-drawn objects.
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*/
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virtual void drawImmediateMode(State& state);
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/** Statistics collection for each drawable- 26.09.01
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*/
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bool getStats(Statistics &);
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/** return the attributes supported by applyAttrbuteUpdate() as an AttributeBitMask.*/
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virtual AttributeBitMask suppportsAttributeOperation() const;
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/** return the attributes successully applied in applyAttributeUpdate.*/
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virtual AttributeBitMask applyAttributeOperation(AttributeFunctor& auf);
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protected:
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Geometry& operator = (const Geometry&) { return *this;}
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virtual ~Geometry();
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virtual const bool computeBound() const;
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void setTexCoordArray(unsigned int pos,AttributeArray*);
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AttributeArray* getTexCoordArray(unsigned int pos);
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void setTexCoordIndicesArray(unsigned int pos,AttributeArray*);
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AttributeArray* getTexCoordIndicesArray(unsigned int pos);
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typedef std::vector< ref_ptr<AttributeArray> > TexCoordList;
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ref_ptr<AttributeArray> _primitives;
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ref_ptr<AttributeArray> _coords;
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ref_ptr<AttributeArray> _coordIndices;
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ref_ptr<AttributeArray> _normals;
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ref_ptr<AttributeArray> _normalIndices;
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ref_ptr<AttributeArray> _colors;
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ref_ptr<AttributeArray> _colorIndices;
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TexCoordList _texCoordList;
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TexCoordList _texCoordIndicesList;
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};
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}
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#endif
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