OpenSceneGraph/include/osgUtil/SceneViewManipulator
2001-09-19 21:19:47 +00:00

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#ifndef OSGUTIL_SceneViewManipulator
#define OSGUTIL_SceneViewManipulator 1
#include <osgUtil/Export>
#include <osgUtil/SceneView>
#include <osgUtil/CameraManipulator>
#include <osgUtil/StateSetManipulator>
#include <osgUtil/GUIEventAdapter>
#include <osgUtil/GUIActionAdapter>
namespace osgUtil{
class OSGUTIL_EXPORT SceneViewManipulator : public GUIEventHandler
{
public:
SceneViewManipulator();
virtual ~SceneViewManipulator();
/** attach a scene view to the manipulator. */
virtual void setSceneView(SceneView*);
/** get the attached a scene view.*/
virtual SceneView * getSceneView();
/** get the attached a const scene view.*/
virtual const SceneView * getSceneView() const;
/** Set the camera manipulator on the object.*/
virtual void setCameraManipulator(CameraManipulator *cm) {_cm=cm;}
/** Get the camera manipulator on the object */
virtual CameraManipulator *getCameraManipulator() {return _cm.get();}
/** Get the const camera manipulator on the object */
virtual const CameraManipulator *getCameraManipulator() const {return _cm.get();}
/** Set the geostate manipulator on the object.*/
virtual void setStateSetManipulator(StateSetManipulator *cm) {_gm=cm;}
/** Get the geostate manipulator on the object */
virtual StateSetManipulator *getStateSetManipulator() { return _gm.get();}
/** Get the geostate manipulator on the object */
virtual const StateSetManipulator *getStateSetManipulator() const {return _gm.get();}
/** Handle events, return true if handled, false otherwise.*/
virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us);
protected:
// Reference pointer to our scene view
osg::ref_ptr<SceneView> _sv;
osg::ref_ptr<CameraManipulator> _cm;
osg::ref_ptr<StateSetManipulator> _gm;
};
}
#endif