OpenSceneGraph/include/osgUtil/RenderStageLighting
2001-09-19 21:19:47 +00:00

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#ifndef OSGUTIL_RENDERSTAGELIGHTING
#define OSGUTIL_RENDERSTAGELIGHTING 1
#include <osg/Object>
#include <osg/Light>
#include <osg/State>
#include <osgUtil/RenderLeaf>
#include <osgUtil/RenderGraph>
namespace osgUtil {
/**
* RenderBin base class.
*/
class OSGUTIL_EXPORT RenderStageLighting : public osg::Object
{
public:
RenderStageLighting();
virtual osg::Object* clone() const { return new RenderStageLighting(); }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const RenderStageLighting*>(obj)!=0L; }
virtual const char* className() const { return "RenderStageLighting"; }
virtual void reset();
enum Mode {
HEADLIGHT, // default
SKY_LIGHT,
NO_SCENEVIEW_LIGHT
};
void setLightingMode(Mode mode) { _lightingMode=mode; }
Mode getLightingMode() const { return _lightingMode; }
void setLight(osg::Light* light) { _light = light; }
osg::Light* getLight() { return _light.get(); }
const osg::Light* getLight() const { return _light.get(); }
typedef std::pair< osg::Light*, osg::ref_ptr<osg::Matrix> > LightMatrixPair;
typedef std::vector< LightMatrixPair > LightList;
virtual void addLight(osg::Light* light,osg::Matrix* matrix)
{
_lightList.push_back(LightMatrixPair(light,matrix));
}
virtual void draw(osg::State& state,RenderLeaf*& previous);
public:
Mode _lightingMode;
osg::ref_ptr<osg::Light> _light;
LightList _lightList;
protected:
virtual ~RenderStageLighting();
};
};
#endif